- bullet_hitpoints--;
- if (bullet_hitpoints <= 0) {
- hitpoints = 0;
- sound_manager->play_sound("fall", this,
- Sector::current()->player->get_pos());
- physic.set_velocity_y(0);
- physic.enable_gravity(true);
- set_state(STATE_FALLING);
- }
+ sound_manager->play_sound("fall", this,
+ Sector::current()->player->get_pos());
+ physic.set_velocity_y(0);
+ physic.enable_gravity(true);
+ set_state(STATE_FALLING);