sound_manager->play("sounds/fall.wav", get_pos());
if (countMe) Sector::current()->get_level()->stats.badguys++;
physic.set_velocity_y(0);
sound_manager->play("sounds/fall.wav", get_pos());
if (countMe) Sector::current()->get_level()->stats.badguys++;
physic.set_velocity_y(0);