protected:
Vector attackDirection; /**< 1-normalized vector of current attack direction */
Vector oldWallDirection; /**< if wall was hit during last attack: 1-normalized vector of last attack direction, (0,0) otherwise */
protected:
Vector attackDirection; /**< 1-normalized vector of current attack direction */
Vector oldWallDirection; /**< if wall was hit during last attack: 1-normalized vector of last attack direction, (0,0) otherwise */