+ /* In case we are using OpenGL just draw the gradient, else (software mode)
+ use the cache. */
+ if(use_gl)
+ context.draw_gradient(gradient_top, gradient_bottom, LAYER_BACKGROUND0);
+ else
+ {
+ context.push_transform();
+ context.set_translation(Vector(0, 0));
+ context.draw_surface(image, Vector(0, 0), LAYER_BACKGROUND0);
+ context.pop_transform();
+ }