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a first implementation of doors to switch between sectors
[supertux.git]
/
src
/
Makefile.am
diff --git
a/src/Makefile.am
b/src/Makefile.am
index
81d52a6
..
fb4eb3a
100644
(file)
--- a/
src/Makefile.am
+++ b/
src/Makefile.am
@@
-1,16
+1,32
@@
bin_PROGRAMS = supertux
supertux_SOURCES = \
bin_PROGRAMS = supertux
supertux_SOURCES = \
+screen/drawing_context.h \
+screen/drawing_context.cpp \
+screen/font.h \
+screen/font.cpp \
+screen/screen.h \
+screen/screen.cpp \
+screen/texture.cpp \
+screen/texture.h \
+lispwriter.h \
+lispwriter.cpp \
badguy.cpp \
badguy.h \
bitmask.cpp \
bitmask.h \
button.cpp \
button.h \
badguy.cpp \
badguy.h \
bitmask.cpp \
bitmask.h \
button.cpp \
button.h \
+camera.cpp \
+camera.h \
collision.cpp \
collision.h \
configfile.cpp \
configfile.h \
collision.cpp \
collision.h \
configfile.cpp \
configfile.h \
+door.cpp \
+door.h \
+intro.cpp \
+intro.h \
defines.h \
gameloop.cpp \
gameloop.h \
defines.h \
gameloop.cpp \
gameloop.h \
@@
-18,6
+34,8
@@
globals.cpp \
globals.h \
high_scores.cpp \
high_scores.h \
globals.h \
high_scores.cpp \
high_scores.h \
+interactive_object.cpp \
+interactive_object.h \
level.cpp \
level.h \
leveleditor.cpp \
level.cpp \
level.h \
leveleditor.cpp \
@@
-26,6
+44,12
@@
lispreader.cpp \
lispreader.h \
menu.cpp \
menu.h \
lispreader.h \
menu.cpp \
menu.h \
+mousecursor.cpp \
+mousecursor.h \
+music_manager.cpp \
+music_manager.h \
+musicref.cpp \
+musicref.h \
particlesystem.cpp \
particlesystem.h \
physic.cpp \
particlesystem.cpp \
particlesystem.h \
physic.cpp \
@@
-34,39
+58,44
@@
player.cpp \
player.h \
scene.cpp \
scene.h \
player.h \
scene.cpp \
scene.h \
-screen.cpp \
-screen.h \
setup.cpp \
setup.h \
sound.cpp \
sound.h \
special.cpp \
special.h \
setup.cpp \
setup.h \
sound.cpp \
sound.h \
special.cpp \
special.h \
+sprite.h \
+sprite.cpp \
+sprite_manager.cpp \
+sprite_manager.h \
supertux.cpp \
supertux.cpp \
-supertux.h \
-text.cpp \
-text.h \
-texture.cpp \
-texture.h \
timer.cpp \
timer.h \
title.cpp \
title.h \
type.cpp \
type.h \
timer.cpp \
timer.h \
title.cpp \
title.h \
type.cpp \
type.h \
-world.cpp \
-world.h \
worldmap.cpp \
worldmap.h \
tile.h \
tile.cpp \
worldmap.cpp \
worldmap.h \
tile.h \
tile.cpp \
-mousecursor.cpp \
-mousecursor.h \
resources.h \
resources.cpp \
gameobjs.h \
gameobjs.cpp \
resources.h \
resources.cpp \
gameobjs.h \
gameobjs.cpp \
-sprite.h \
-sprite.cpp
+game_object.cpp \
+game_object.h \
+drawable.h \
+background.h \
+background.cpp \
+tilemap.h \
+tilemap.cpp \
+moving_object.h \
+moving_object.cpp \
+serializable.h \
+vector.cpp \
+vector.h \
+sector.cpp \
+sector.h
# EOF #
# EOF #