+#: src/leveleditor.cpp:64
+msgid "Load Subset"
+msgstr ""
+
+#: src/leveleditor.cpp:70 src/leveleditor.cpp:80 src/misc.cpp:125
+#: src/misc.cpp:136 src/misc.cpp:149 src/misc.cpp:160 src/title.cpp:142
+#: src/title.cpp:220
+msgid "Back"
+msgstr ""
+
+#: src/leveleditor.cpp:73
+msgid "New Level Subset"
+msgstr ""
+
+#: src/leveleditor.cpp:75
+msgid "Filename "
+msgstr ""
+
+#: src/leveleditor.cpp:76
+msgid "Title "
+msgstr ""
+
+#: src/leveleditor.cpp:77
+msgid "Description"
+msgstr ""
+
+#: src/leveleditor.cpp:78
+msgid "Create"
+msgstr ""
+
+#: src/leveleditor.cpp:83
+msgid "Level Editor Menu"
+msgstr ""
+
+#: src/leveleditor.cpp:85
+msgid "Return to Level Editor"
+msgstr ""
+
+#: src/leveleditor.cpp:86
+msgid "Create Level Subset"
+msgstr ""
+
+#: src/leveleditor.cpp:87
+msgid "Load Level Subset"
+msgstr ""
+
+#: src/leveleditor.cpp:89
+msgid "Quit Level Editor"
+msgstr ""
+
+#: src/leveleditor.cpp:92
+msgid "Level Settings"
+msgstr ""
+
+#: src/leveleditor.cpp:94
+msgid "Name "
+msgstr ""
+
+#: src/leveleditor.cpp:95
+msgid "Author "
+msgstr ""
+
+#: src/leveleditor.cpp:96
+msgid "Width "
+msgstr ""
+
+#: src/leveleditor.cpp:97
+msgid "Height "
+msgstr ""
+
+#: src/leveleditor.cpp:99
+msgid "Apply"
+msgstr ""
+
+#: src/leveleditor.cpp:109
+msgid "Eraser"
+msgstr ""
+
+#: src/leveleditor.cpp:141
+msgid "Trampoline"
+msgstr ""
+
+#: src/leveleditor.cpp:142
+msgid "Flying Platform"
+msgstr ""
+
+#: src/leveleditor.cpp:143
+msgid "Door"
+msgstr ""
+
+#: src/leveleditor.cpp:146
+msgid "Edtit foreground tiles"
+msgstr ""
+
+#: src/leveleditor.cpp:148
+msgid "Edit interactive tiles"
+msgstr ""
+
+#: src/leveleditor.cpp:150
+msgid "Edit background tiles"
+msgstr ""
+
+#: src/leveleditor.cpp:154
+msgid "Next sector"
+msgstr ""
+
+#: src/leveleditor.cpp:155
+msgid "Prevous sector"
+msgstr ""
+
+#: src/leveleditor.cpp:156
+msgid "Next level"
+msgstr ""
+
+#: src/leveleditor.cpp:157
+msgid "Prevous level"
+msgstr ""
+
+#: src/leveleditor.cpp:158
+msgid "Save level"
+msgstr ""
+
+#: src/leveleditor.cpp:159
+msgid "Test level"
+msgstr ""
+
+#: src/leveleditor.cpp:160
+msgid "Setup level"
+msgstr ""
+
+#: src/leveleditor.cpp:242 src/leveleditor.cpp:718 src/leveleditor.cpp:743
+#: src/leveleditor.cpp:834
+msgid "Level not saved. Wanna to?"
+msgstr ""
+
+#: src/leveleditor.cpp:357
+#, c-format
+msgid "Level %d doesn't exist. Create it?"
+msgstr ""
+
+#: src/leveleditor.cpp:560 src/misc.cpp:96
+msgid "Level Editor"
+msgstr ""
+
+#: src/leveleditor.cpp:583
+msgid "F1 for help"
+msgstr ""
+
+#: src/leveleditor.cpp:585
+msgid "Choose a level subset"
+msgstr ""
+
+#: src/leveleditor.cpp:769
+msgid "No more sectors exist. Create another?"
+msgstr ""
+
+#: src/leveleditor.cpp:921
+msgid ""
+"This is the built-in level editor. It's aim is to be intuitive\n"
+"and simple to use, so it should be pretty straight forward.\n"
+"\n"
+"To open a level, first you'll have to select a level subset from\n"
+"the menu (or create your own).\n"
+"A level subset is basically a collection of levels.\n"
+"They can then be played from the Contrib menu.\n"
+"\n"
+"To access the menu from the level editor, just press Esc.\n"
+"\n"
+"You are currently looking to the level, to scroll it, just\n"
+"press the right mouse button and drag the mouse. It will move like\n"
+"a strategy game.\n"
+"You can also use the arrow keys and Page Up/Down.\n"
+"\n"
+"'+' and '-' keys can be used to zoom in/out the level.\n"
+"\n"
+"You probably already noticed those floating group of buttons.\n"
+"Each one serves a different purpose. To select a certain button\n"
+"just press the Left mouse button on it. A few buttons have key\n"
+"shortcuts, you can know it by pressing the Right mouse button on\n"
+"it. That will also show what that button does.\n"
+"Group of buttons can also be move around by just dragging them,\n"
+"while pressing the Left mouse button.\n"
+"\n"
+"Let's learn a bit of what each group of buttons do, shall we?\n"
+"\n"
+"To starting putting tiles and objects around use the bigger gropup\n"
+"of buttons. Each button is a different tile. To put it on the level,\n"
+"just press it and then left click in the level.\n"
+"You can also copy tiles from the level by using the middle mouse button.\n"
+"Use the mouse wheel to scroll that group of buttons. You will find\n"
+"enemies and game objects in the bottom.\n"
+msgstr ""
+
+#: src/leveleditor.cpp:957
+msgid ""
+"The Foreground/Interactive/Background buttons may be used to\n"
+"see and edit the respective layer. Level's have three tiles layers:\n"
+"Foreground - tiles are drawn in top of everything and have no contact\n"
+"with the player.\n"
+"Interactive - these are the tiles that have contact with the player.\n"
+"Background - tiles are drawn in bottom of everything and have no contact\n"
+"with the player.\n"
+"The unselected layers will be drawn semi-transparently.\n"
+"\n"
+"At last, but not least, the group of buttons that's left serves\n"
+"to do related actions with the level.\n"
+"From left to right:\n"
+"Mini arrows - can be used to choose other sectors.\n"
+"Sectors are mini-levels, so to speak, that can be accessed using a door.\n"
+"Big arrows - choose other level in the same level subset.\n"
+"Diskette - save the level\n"
+"Tux - test the level\n"
+"Tools - set a few settings for the level, incluiding resizing it.\n"
+"\n"
+"We have reached the end of this Howto.\n"
+"\n"
+"Don't forget to send us a few cool levels. :)\n"
+"\n"
+"Enjoy,\n"
+" SuperTux development team\n"
+"\n"
+"ps: If you are looking for something more powerfull, you can give it a\n"
+"try to FlexLay. FlexLay is a level editor that supports several games,\n"
+"including SuperTux. It is an independent project.\n"
+"Webpage: http://pingus.seul.org/~grumbel/flexlay/"
+msgstr ""
+
+#: src/leveleditor.cpp:997
+msgid "- Level Editor's Help -"
+msgstr ""
+
+#: src/leveleditor.cpp:1001
+#, c-format
+msgid "Press any key to continue - Page %d/%d"
+msgstr ""
+
+#: src/misc.cpp:93 src/misc.cpp:152