+ Uint32 drawing_effect = NONE_EFFECT);
+
+ /// Draws text on screen center (feed Vector.x with a 0).
+ /// This is the same as draw_text() with a screen->w/2 position and
+ /// allignment set to LEFT_ALLIGN
+ void draw_center_text(Font* font, const std::string& text,
+ const Vector& position, int layer,
+ Uint32 drawing_effect = NONE_EFFECT);