- class ButtonPanel;
-
- /// Button
- /** Buttons can be placed on the screen and used like any other
- simple button known from desktop applications. */
- class Button
- {
- friend class ButtonPanel;
-
- public:
- /// Constructor
- Button(Surface* button_image, const std::string& ninfo,
- SDLKey nshortcut, int x, int y, int mw = -1, int mh = -1);
- Button(const std::string& imagefilename, const std::string& ninfo,
- SDLKey nshortcut, int x, int y, int mw = -1, int mh = -1);
-
- ~Button();
-
- /// Apply SDL_Event on button.
- void event(SDL_Event& event);
- /// Draw button.
- void draw(DrawingContext& context);
- /// Get button state.
- int get_state();
- /// Activate/Deactivate button.
- void set_active(bool active)
- { active ? state = BUTTON_NONE : state = BUTTON_DEACTIVE; };
- /// Add an icon
- /** The last added icon is the last one, which gets drawn. */
- void add_icon(const std::string& imagefile, int mw, int mh);
- /// Get position of the button on screen.
- /** Returns a SDL_Rect. */
- SDL_Rect get_pos()
- { return rect; }
- /// Get tag of the button
- /** Useable for button identification etc. */
- int get_tag()
- { return tag; }
- // void set_drawable(Drawable* newdrawable)
- // { drawable = newdrawable; }
-
- private:
- static Timer popup_timer;
- // Drawable* drawable;
- std::vector<Surface*> icon;
- std::string info;
- SDLKey shortcut;
- SDL_Rect rect;
- bool show_info;
- ButtonState state;
- int tag;
- };
-
- /// Panel of buttons
- /** A ButtonPanel manages buttons inside
- its scope. It also dispatches events
- and draws the buttons it contains. */
- class ButtonPanel
- {
- public:
- /// Constructor.
- /** Expects X,Y coordinates and the width and height values
- of the ButtonPanel. */
- ButtonPanel(int x, int y, int w, int h);
- /// Constructor.
- /** SDL_Rect version of above. */
- ButtonPanel(const SDL_Rect& rect);
-
- ~ButtonPanel();
- /// Draw the panel and its buttons.
- void draw(DrawingContext& context);
- /// Dispatch button events.
- Button* event(SDL_Event &event);
- /// Add a button to the panel.
- /** @param tag: Can be used to identify a button. */
- void additem(Button* pbutton, int tag);
- /// Set the default size of contained buttons.
- void set_button_size(int w, int h);
- /// Manipulate a button.
- Button* manipulate_button(int i);
- /// Set if the last clicked/used item, should be drawn highlighted.
- void highlight_last(bool b);
- /// Set the last clicked/used button.
- /** Set which button is internally the last clicked/used and
- therefore drawn highlighted in case button highlighting
- is enabled for the ButtonPanel. */
- void set_last_clicked(unsigned int last);
-
- private:
- int bw, bh;
- bool hlast;
- bool hidden;
- SDL_Rect rect;
- std::vector<Button*> item;
- std::vector<Button*>::iterator last_clicked;
- };
-
-} // namespace SuperTux
-
-#endif /*SUPERTUX_BUTTON_H*/
+class Button
+{
+public:
+ Button(Surface* image_, std::string info_, SDLKey binding_);
+ ~Button();
+
+ void draw(DrawingContext& context, bool selected);
+ int event(SDL_Event& event, int x_offset = 0, int y_offset = 0);
+
+ static Font* info_font;
+
+private:
+ friend class ButtonGroup;
+
+ Vector pos, size;
+
+ Surface* image;
+ SDLKey binding;
+
+ int id;
+ int state;
+ std::string info;
+};
+
+class ButtonGroup
+{
+public:
+ ButtonGroup(Vector pos_, Vector size_, Vector button_box_);
+ ~ButtonGroup();
+
+ void draw(DrawingContext& context);
+ bool event(SDL_Event& event);
+
+ void add_button(Button button, int id, bool select = false);
+ void add_pair_of_buttons(Button button1, int id1, Button button2, int id2);
+
+ int selected_id();
+ void set_unselected();
+ bool is_hover();
+
+private:
+ Vector pos, buttons_size, buttons_box;
+ typedef std::vector <Button> Buttons;
+ Buttons buttons;
+
+ int button_selected, row;
+ bool mouse_hover, mouse_left_button;
+
+ int buttons_pair_nb;
+};
+
+} //namespace SuperTux
+
+#endif