extern std::string datadir;
extern std::string package_symbol_name;
extern std::string package_name;
extern std::string datadir;
extern std::string package_symbol_name;
extern std::string package_name;
/** The number of the joystick that will be use in the game */
extern int joystick_num;
extern char* level_startup_file;
extern bool launch_leveleditor_mode;
extern bool launch_worldmap_mode;
/** The number of the joystick that will be use in the game */
extern int joystick_num;
extern char* level_startup_file;
extern bool launch_leveleditor_mode;
extern bool launch_worldmap_mode;
extern SDL_Joystick * js;
int wait_for_event(SDL_Event& event,unsigned int min_delay = 0, unsigned int max_delay = 0, bool empty_events = false);
extern SDL_Joystick * js;
int wait_for_event(SDL_Event& event,unsigned int min_delay = 0, unsigned int max_delay = 0, bool empty_events = false);