+#include "../video/font.h"
+#include "../gui/menu.h"
+#include "../gui/mousecursor.h"
+
+namespace SuperTux
+ {
+
+ extern std::string datadir;
+ extern std::string package_symbol_name;
+ extern std::string package_name;
+ extern std::string package_version;
+
+ struct JoystickKeymap
+ {
+ int a_button;
+ int b_button;
+ int start_button;
+
+ int x_axis;
+ int y_axis;
+
+ int dead_zone;
+
+ JoystickKeymap();
+ };
+
+ extern JoystickKeymap joystick_keymap;
+
+ extern SDL_Surface* screen;
+ extern Font* gold_text;
+ extern Font* white_text;
+ extern Font* blue_text;
+ extern Font* gray_text;
+ extern Font* white_small_text;
+ extern Font* white_big_text;
+ extern Font* yellow_nums;
+
+ extern MouseCursor * mouse_cursor;
+
+ extern bool use_gl;
+ extern bool use_joystick;
+ extern bool use_fullscreen;
+ extern bool debug_mode;
+ extern bool show_fps;
+
+ /** The number of the joystick that will be use in the game */
+ extern int joystick_num;
+ extern char* level_startup_file;
+ extern bool launch_leveleditor_mode;
+ extern bool launch_worldmap_mode;
+
+ /* SuperTux directory ($HOME/.supertux) and save directory($HOME/.supertux/save) */
+ extern char* st_dir;
+ extern char* st_save_dir;