- -Super Buttjump<br>
-We are in desperate need of ideas and, most importantly, final
-decisions on that topic.<br>
+In Milestone 2 in general, the favourite way of enhancing Tux'
+abilities will be through level objects that temporarily grant Tux
+special abilities (see Level Objects section for more details), rather
+than permanent powerups like fire and ice shots. Those will still be
+there, but they'll remain relatively weak, so they don't get in the way
+of level design. An ice shot will be implemented, the fire shot's
+behaviour will be improved [need more detail here]. The fire shot gets
+a new ability to burn through specific tiles to reveal paths. These
+paths, however, should contain only bonus items like coins; it must be
+possible to finish a level without needing the fire powerup.<br>
+ -Ice shot<br>
+ -Fire melts ice, ice freezes water<br>
+ -Super Buttjump (timed)<br>
+General idea: More level objects than powerups, they can be placed
+where they are needed.<br>
+Powers like fire must not get in the way of level design<br>