-#: src/leveleditor.cpp:936
-msgid ""
-"This is the built-in level editor. Its aim is to be intuitive\n"
-"and simple to use, so it should be pretty straightforward.\n"
-"\n"
-"To open a level, first you'll have to select a level subset from\n"
-"the menu (or create your own).\n"
-"A level subset is basically a collection of levels.\n"
-"They can then be played from the Contrib menu.\n"
-"\n"
-"To access the menu from the level editor, just press Esc.\n"
-"\n"
-"You are currently looking at the level. To scroll it, just\n"
-"press the right mouse button and drag the mouse. It will move like\n"
-"a strategy game.\n"
-"You can also use the arrow keys and Page Up/Down.\n"
-"\n"
-"'+' and '-' keys can be used to zoom the level in/out.\n"
-"\n"
-"You probably already noticed those floating groups of buttons.\n"
-"Each one serves a different purpose. To select a certain button\n"
-"just press the Left mouse button on it. A few buttons have key\n"
-"shortcuts. You can find them by pressing the Right mouse button on\n"
-"a button. That will also show what that button does.\n"
-"Groups of buttons can also be moved around by just dragging them,\n"
-"while pressing the Left mouse button.\n"
-"\n"
-"Let's learn a bit of what each group of buttons does, shall we?\n"
-"\n"
-"To starting putting tiles and objects around use the bigger group\n"
-"of buttons. Each button is a different tile. To put it on the level,\n"
-"just press it and then left click in the level.\n"
-"You can also copy tiles from the level by using the middle mouse button.\n"
-"Use the mouse wheel to scroll that group of buttons. You will find\n"
-"enemies and game objects in the bottom.\n"
-msgstr ""
-
-#: src/leveleditor.cpp:972
-msgid ""
-"The Foreground/Interactive/Background buttons may be used to\n"
-"see and edit the respective layer. Levels have three tiles layers:\n"
-"Foreground - tiles are drawn on top of everything and have no contact\n"
-"with the player.\n"
-"Interactive - these are the tiles that have contact with the player.\n"
-"Background - tiles are drawn underneath everything and have no contact\n"
-"with the player.\n"
-"The unselected layers will be drawn semi-transparently.\n"
-"\n"
-"Last, but not least, the group of buttons that's left serves\n"
-"to do related actions with the level.\n"
-"From left to right:\n"
-"Mini arrows - can be used to choose other sectors.\n"
-"Sectors are mini-levels, so to speak, that can be accessed using a door.\n"
-"Big arrows - choose other level in the same level subset.\n"
-"Diskette - save the level\n"
-"Tux - test the level\n"
-"Tools - set a few settings for the level, including resizing it.\n"
-"\n"
-"We have reached the end of this Howto.\n"
-"\n"
-"Don't forget to send us a few cool levels. :)\n"
-"\n"
-"Enjoy,\n"
-" SuperTux development team\n"
-"\n"
-"PS: If you are looking for something more powerful, you might like to\n"
-"try FlexLay. FlexLay is a level editor that supports several games,\n"
-"including SuperTux. It is an independent project.\n"
-"Webpage: http://pingus.seul.org/~grumbel/flexlay/"
-msgstr ""
-
-#: src/leveleditor.cpp:1012
-msgid "- Level Editor's Help -"
-msgstr "– Hjelp for brettlaging –"
-
-#: src/leveleditor.cpp:1016
-#, c-format
-msgid "Press any key to continue - Page %d/%d"
-msgstr "Trykk på ein tast for å halda fram – side %d av %d"