+# Questo e' l'editor di livelli integrato. E' stato costruito per essere intuitivo\n
+# e semplice da usare.\n
+# \n
+# Per aprire un livello, per prima cosa
+#~ msgid ""
+#~ "This is the built-in level editor. It's aim is to be intuitive\n"
+#~ "and simple to use, so it should be pretty straight forward.\n"
+#~ "\n"
+#~ "To open a level, first you'll have to select a level subset from\n"
+#~ "the menu (or create your own).\n"
+#~ "A level subset is basically a collection of levels.\n"
+#~ "They can then be played from the Contrib menu.\n"
+#~ "\n"
+#~ "To access the menu from the level editor, just press Esc.\n"
+#~ "\n"
+#~ "You are currently looking to the level, to scroll it, just\n"
+#~ "press the right mouse button and drag the mouse. It will move like\n"
+#~ "a strategy game.\n"
+#~ "You can also use the arrow keys and Page Up/Down.\n"
+#~ "\n"
+#~ "'+' and '-' keys can be used to zoom in/out the level.\n"
+#~ "\n"
+#~ "You probably already noticed those floating group of buttons.\n"
+#~ "Each one serves a different purpose. To select a certain button\n"
+#~ "just press the Left mouse button on it. A few buttons have key\n"
+#~ "shortcuts, you can know it by pressing the Right mouse button on\n"
+#~ "it. That will also show what that button does.\n"
+#~ "Group of buttons can also be move around by just dragging them,\n"
+#~ "while pressing the Left mouse button.\n"
+#~ "\n"
+#~ "Let's learn a bit of what each group of buttons do, shall we?\n"
+#~ "\n"
+#~ "To starting putting tiles and objects around use the bigger gropup\n"
+#~ "of buttons. Each button is a different tile. To put it on the level,\n"
+#~ "just press it and then left click in the level.\n"
+#~ "You can also copy tiles from the level by using the middle mouse button.\n"
+#~ "Use the mouse wheel to scroll that group of buttons. You will find\n"
+#~ "enemies and game objects in the bottom.\n"
+#~ msgstr ""
+#~ "This is the built-in level editor. It's aim is to be intuitive\n"
+#~ "and simple to use, so it should be pretty straight forward.\n"
+#~ "\n"
+#~ "To open a level, first you'll have to select a level subset from\n"
+#~ "the menu (or create your own).\n"
+#~ "A level subset is basically a collection of levels.\n"
+#~ "They can then be played from the Contrib menu.\n"
+#~ "\n"
+#~ "To access the menu from the level editor, just press Esc.\n"
+#~ "\n"
+#~ "You are currently looking to the level, to scroll it, just\n"
+#~ "press the right mouse button and drag the mouse. It will move like\n"
+#~ "a strategy game.\n"
+#~ "You can also use the arrow keys and Page Up/Down.\n"
+#~ "\n"
+#~ "'+' and '-' keys can be used to zoom in/out the level.\n"
+#~ "\n"
+#~ "You probably already noticed those floating group of buttons.\n"
+#~ "Each one serves a different purpose. To select a certain button\n"
+#~ "just press the Left mouse button on it. A few buttons have key\n"
+#~ "shortcuts, you can know it by pressing the Right mouse button on\n"
+#~ "it. That will also show what that button does.\n"
+#~ "Group of buttons can also be move around by just dragging them,\n"
+#~ "while pressing the Left mouse button.\n"
+#~ "\n"
+#~ "Let's learn a bit of what each group of buttons do, shall we?\n"
+#~ "\n"
+#~ "To starting putting tiles and objects around use the bigger gropup\n"
+#~ "of buttons. Each button is a different tile. To put it on the level,\n"
+#~ "just press it and then left click in the level.\n"
+#~ "You can also copy tiles from the level by using the middle mouse button.\n"
+#~ "Use the mouse wheel to scroll that group of buttons. You will find\n"
+#~ "enemies and game objects in the bottom.\n"
+
+#~ msgid ""
+#~ "The Foreground/Interactive/Background buttons may be used to\n"
+#~ "see and edit the respective layer. Level's have three tiles layers:\n"
+#~ "Foreground - tiles are drawn in top of everything and have no contact\n"
+#~ "with the player.\n"
+#~ "Interactive - these are the tiles that have contact with the player.\n"
+#~ "Background - tiles are drawn in bottom of everything and have no contact\n"
+#~ "with the player.\n"
+#~ "The unselected layers will be drawn semi-transparently.\n"
+#~ "\n"
+#~ "At last, but not least, the group of buttons that's left serves\n"
+#~ "to do related actions with the level.\n"
+#~ "From left to right:\n"
+#~ "Mini arrows - can be used to choose other sectors.\n"
+#~ "Sectors are mini-levels, so to speak, that can be accessed using a door.\n"
+#~ "Big arrows - choose other level in the same level subset.\n"
+#~ "Diskette - save the level\n"
+#~ "Tux - test the level\n"
+#~ "Tools - set a few settings for the level, incluiding resizing it.\n"
+#~ "\n"
+#~ "We have reached the end of this Howto.\n"
+#~ "\n"
+#~ "Don't forget to send us a few cool levels. :)\n"
+#~ "\n"
+#~ "Enjoy,\n"
+#~ " SuperTux development team\n"
+#~ "\n"
+#~ "ps: If you are looking for something more powerfull, you can give it a\n"
+#~ "try to FlexLay. FlexLay is a level editor that supports several games,\n"
+#~ "including SuperTux. It is an independent project.\n"
+#~ "Webpage: http://pingus.seul.org/~grumbel/flexlay/"
+#~ msgstr ""
+#~ "The Foreground/Interactive/Background buttons may be used to\n"
+#~ "see and edit the respective layer. Level's have three tiles layers:\n"
+#~ "Foreground - tiles are drawn in top of everything and have no contact\n"
+#~ "with the player.\n"
+#~ "Interactive - these are the tiles that have contact with the player.\n"
+#~ "Background - tiles are drawn in bottom of everything and have no contact\n"
+#~ "with the player.\n"
+#~ "The unselected layers will be drawn semi-transparently.\n"
+#~ "\n"
+#~ "At last, but not least, the group of buttons that's left serves\n"
+#~ "to do related actions with the level.\n"
+#~ "From left to right:\n"
+#~ "Mini arrows - can be used to choose other sectors.\n"
+#~ "Sectors are mini-levels, so to speak, that can be accessed using a door.\n"
+#~ "Big arrows - choose other level in the same level subset.\n"
+#~ "Diskette - save the level\n"
+#~ "Tux - test the level\n"
+#~ "Tools - set a few settings for the level, incluiding resizing it.\n"
+#~ "\n"
+#~ "We have reached the end of this Howto.\n"
+#~ "\n"
+#~ "Don't forget to send us a few cool levels. :)\n"
+#~ "\n"
+#~ "Enjoy,\n"
+#~ " SuperTux development team\n"
+#~ "\n"
+#~ "ps: If you are looking for something more powerfull, you can give it a\n"
+#~ "try to FlexLay. FlexLay is a level editor that supports several games,\n"
+#~ "including SuperTux. It is an independent project.\n"
+#~ "Webpage: http://pingus.seul.org/~grumbel/flexlay/"
+
+#~ msgid "- Level Editor's Help -"
+#~ msgstr "- Guida all'editor di livelli -"
+
+#~ msgid "Press any key to continue - Page %d/%d"
+#~ msgstr "Premi un tasto qualsiasi per continuare - Pagina %d su %d"
+
+#~ msgid "OpenGL "
+#~ msgstr "OpenGL "
+
+#~ msgid "OpenGL (not supported)"
+#~ msgstr "OpenGL (non supportato)"
+
+#~ msgid "Show FPS "
+#~ msgstr "Mostra FPS"
+
+#~ msgid "Keyboard Setup"
+#~ msgstr "Configurazione tastiera"
+
+#~ msgid "Left move"
+#~ msgstr "Sinistra"
+
+#~ msgid "Right move"
+#~ msgstr "Destra"
+
+#~ msgid "Up/Activate"
+#~ msgstr "Su/Attivare"
+
+#~ msgid "Power/Run"
+#~ msgstr "Potere/Corsa"
+
+#~ msgid "B button"
+#~ msgstr "Pulsante B"
+
+#~ msgid "Save Game"
+#~ msgstr "Salva il gioco"
+
+#~ msgid "Quit Game"
+#~ msgstr "Chiudi il gioco"
+
+#~ msgid "Enter your name:"
+#~ msgstr "Scrivi il tuo nome:"
+
+#~ msgid "Good! x%d"
+#~ msgstr "Bene! x%d"
+
+#~ msgid "Great! x%d"
+#~ msgstr "Grande! x%d"
+
+#~ msgid "Awesome! x%d"
+#~ msgstr "Ottimo! x%d"
+
+#~ msgid "Incredible! x%d"
+#~ msgstr "Incredibile! x%d"
+
+#~ msgid "Godlike! ;-) x%d"
+#~ msgstr "DIVINO! ;-) x%d"