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added a bell object which is a new better way to do reset points
[supertux.git]
/
data
/
levels
/
test
/
noloktest.stl
diff --git
a/data/levels/test/noloktest.stl
b/data/levels/test/noloktest.stl
index
859c8bb
..
f832cea
100644
(file)
--- a/
data/levels/test/noloktest.stl
+++ b/
data/levels/test/noloktest.stl
@@
-10,8
+10,8
@@
(gravity 10)
(background (image "forest1.jpg")
(speed 0.5))
(gravity 10)
(background (image "forest1.jpg")
(speed 0.5))
- (music "
Mortimers_chipdisko
.mod")
- (spawn
-points
(name "main") (x 100) (y 100))
+ (music "
bossattack
.mod")
+ (spawn
point
(name "main") (x 100) (y 100))
(nolok_01 (x 650) (y 512))
(tilemap
(layer "background")
(nolok_01 (x 650) (y 512))
(tilemap
(layer "background")
@@
-48,9
+48,10
@@
(music "Mortimers_chipdisko.mod")
(background (image "forest1.jpg")
(speed 0.5))
(music "Mortimers_chipdisko.mod")
(background (image "forest1.jpg")
(speed 0.5))
- (spawn
-points
(name "main2") (x 100) (y 100))
+ (spawn
point
(name "main2") (x 100) (y 100))
(secretarea (x 100) (y 100) (message "You found a secret area!"))
(dispenser (x 700) (y 500) (badguy "snowball") (cycle 2))
(secretarea (x 100) (y 100) (message "You found a secret area!"))
(dispenser (x 700) (y 500) (badguy "snowball") (cycle 2))
+ (jumpy (x 500) (y 400))
(tilemap
(layer "background")
(solid #f)
(tilemap
(layer "background")
(solid #f)