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Fix #239: take current game speed into consideration while starting end sequence...
[supertux.git]
/
config.h.cmake
diff --git
a/config.h.cmake
b/config.h.cmake
index
3838a39
..
28cd9e2
100644
(file)
--- a/
config.h.cmake
+++ b/
config.h.cmake
@@
-5,9
+5,7
@@
#cmakedefine ENABLE_SQDBG
#cmakedefine ENABLE_BINRELOC
#cmakedefine ENABLE_SQDBG
#cmakedefine ENABLE_BINRELOC
-#ifdef ENABLE_BINRELOC
-#define APPDATADIR ${APPDATADIR}
-#endif
+#define APPDATADIR "${APPDATADIR}"
#define SIZEOF_VOID_P ${SIZEOF_VOID_P}
#if SIZEOF_VOID_P == 8
#define SIZEOF_VOID_P ${SIZEOF_VOID_P}
#if SIZEOF_VOID_P == 8
@@
-21,3
+19,4
@@
#define ICONV_CONST
#endif
#define ICONV_CONST
#endif
+#cmakedefine HAVE_OPENGL