+?: bug or feature?
+ - needs discussion
+
+[?] When jumping into a brick and there is a powerup, it should change
+ direction or not, depending where the collision was. It currently sucks.
+ - Discuss this, is that really what we want?
+
+[H] Change resolution to 800x600
+ - Levels need to be updated to resolution
+ - Might still be some other bugs to iron out
+[H] Buttjump related things
+ ? Right now only breaks bricks beneath tux - what else should it break
+ - Breaks 1 box too much at the left when tux is facing left.
+ - Should kill enemies with a certain range
+ - Animation (need images)
+ ? Should disable Tux's movement temporarily (1 second?)
+[H] Camera movement shouldn't be so fast at the beggining, it takes the focus
+ from the game (backscrolling)
+[H] Tux should fall while walking in tiles that have a space between.
+ - Possible solution: reduce Tux's width
+[H] Enemies should turn upside down after being hit by an kicked iceblock,
+ fireball or bomb
+
+[M] Save score on per-level basis to make high-score
+[M] Save time on per-level basis to make low-time-score
+[M] Add bonus score for extra time left when finishing a level
+[M] When aborting a level, lives and score should remain the same as they
+ were before. Solution: make more dependency between the game engine and
+ worldmap or just backup those variables before starting a level. - fixed?
+[M] when bumping a special with 2 blocks at once, it won't change direction
+[M] tux get killed if he kicks a iceblock while at the same time bouncing on
+[M] You shouldn't be able to stand on invisible blocks, before you bumped them
+ the roof
+[M] bombs should explode directly when hit by another bomb or a mr.iceblock
+ - right now they transform into a "squished mrbomb"