[M] When aborting a level, lives and score should remain the same as they
were before. Solution: make more dependency between the game engine and worldmap
or just backup those variables before starting a level.
[M] When jumping into a brick and there is a powerup, it should change direction or not,
depending where the collision was. It currently sucks.
[M] When aborting a level, lives and score should remain the same as they
were before. Solution: make more dependency between the game engine and worldmap
or just backup those variables before starting a level.
[M] When jumping into a brick and there is a powerup, it should change direction or not,
depending where the collision was. It currently sucks.