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make function more robust
[supertux.git]
/
TODO
diff --git
a/TODO
b/TODO
index
96de6bd
..
b979364
100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-90,6
+90,7
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L: low priority
* what to do when stuck under tiles (after using duck-sliding)
* do we want multi hit scores again?
* tux doesn't stop at igloo anymore
* what to do when stuck under tiles (after using duck-sliding)
* do we want multi hit scores again?
* tux doesn't stop at igloo anymore
+ * background particle systems are too slow - ok
--Code Refactoring/Cleanup/Optimisation--
[H] make the title using GameSession instead of reimplementing all the stuff
--Code Refactoring/Cleanup/Optimisation--
[H] make the title using GameSession instead of reimplementing all the stuff
@@
-149,9
+150,7
@@
L: low priority
- New forest tileset
- Badguy sprites
- Tux's buttjump animation
- New forest tileset
- Badguy sprites
- Tux's buttjump animation
-[H] Background code have the following bugs:
- - Gradient in software rendering doesn't currently work (at least here).
- Matze: can you give more details? The code looks perfectly fine to me
+[H] Tiles constructed with image-region are not drawn coordinates < 0
[M] Save score on per-level basis to make high-score
[M] Save time on per-level basis to make low-time-score
[M] Save score on per-level basis to make high-score
[M] Save time on per-level basis to make low-time-score