-[H] background in underground levels scrolls far too slow, makes them
- hardly playable, since once too easily get focused on the
- background instead of the playfield
-[H] Frame ratio code has been changed and so the animation may need tuning.
- Somebody do some testing and change the definitions regarding this.
-[M] When aborting a level, lives and score should remain the same as they
- were before. Solution: make more dependency between the game engine and worldmap
- or just backup those variables before starting a level.
-[L] intro doesn't seamlessly wrap around, might be due to the new
- scrolling code or due to the worldmap doing the drawing
-[L] Backscroll is really messed up right now :)
-[L] change lispreader to throw exceptions instead of simply assert() on
- syntax error
-[L] tux sometimes makes short jumps in the endsequence, mostly when
- going through the goal with a small jump, might be old_up related
-[L] fadein/out for intro/extro would be nice
-[L] when bumping a special with 2 blocks at once, it won't change direction
-[L] tux get killed if he kicks a iceblock while at the same time
- bouncing on the roof
-[L] tux can be killed by back bouncing iceblocks in the exit sequence
- (all enemies should be removed/turned to coins once the exit
- sequence started)
-[L] in the "Welcome to Antarctica" level, the blocks next to the first growup
- look like there are 2 blocks above each other when bumping against them as
- small tux...
-[L] Life counter should be decreased once the die-animation starts,
- not when it ends
-[L] Enemies should turn upside down after being hit by an kicked
- iceblock
-- leveleditor crashs when pressing the button with the levelsettings
-
+[?] Default keyboard setup should change. Up will be needed for other features
+ like going through doors and looking up, etc.
+ Ricardo: IMO, there should be the following keys for the following actions:
+ Up arrow - Look up
+ Down arrow - Look down / duck
+ Left arrow - Left move
+ Right arrow - Right move
+ Ctrl - Run / Power
+ Alt - Jump
+ Not sure if Open doors action would be attributed to Up or Ctrl...