-[H] Make sure there are no invalid tile numbers in the level files
- - Tile 6 occurs in world1/level5.stl as well as other levels
-[H] Adding objects should be done by adding them into a queue and then
- physically added at the end of Sector::action()
- - may cause crashes otherwise (due to iterators)
- - see world1/level7.stl, killing the bombs
-[H] Worldmap needs to allow multiple maps
- - or just one big map with multiple worlds?
+[H] Worldmap should have a flag to allow to go to another map after finishing
+ a level from that one.
+ It might be cool to have a (place group in the worldmap file that would allow
+ such stuff as: levels, messages, wrapping and worldmap changing (or even
+ combinations).