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change bkgd_speed back to old values, if you use levelformat 1 then the speed has...
[supertux.git]
/
TODO
diff --git
a/TODO
b/TODO
index
2523f25
..
b01f9ec
100644
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--- a/
TODO
+++ b/
TODO
@@
-30,6
+30,9
@@
L: low priority
[H] Worldmap should have a flag to allow to go to another map after finishing
a level from that one.
[H] Worldmap should have a flag to allow to go to another map after finishing
a level from that one.
+ It might be cool to have a (place group in the worldmap file that would allow
+ such stuff as: levels, messages, wrapping and worldmap changing (or even
+ combinations).
[H] Change resolution to 800x600
- Levels need to be updated to resolution
- half of the levels have been already updated
[H] Change resolution to 800x600
- Levels need to be updated to resolution
- half of the levels have been already updated
@@
-69,6
+72,8
@@
L: low priority
[M] You shouldn't be able to stand on invisible blocks, before you bumped them
the roof
[M] Implement Unisolid type for tiles (where collisions from below are ignored).
[M] You shouldn't be able to stand on invisible blocks, before you bumped them
the roof
[M] Implement Unisolid type for tiles (where collisions from below are ignored).
+[M] Menu doesn't jump titles, and doesn't seem to like having menu entries created
+ after initialization.
[L] Allow any object to be inside of a [?] box, ie. trampoline or badguy
- Not sure if this would be gameplay wise.
[L] Allow any object to be inside of a [?] box, ie. trampoline or badguy
- Not sure if this would be gameplay wise.