-Stuff for past milestone1:
---------------------------
-Note that this list is far from complete, but lists some bugs that we don't want
-to touch before milestone1 at the moment.
-- You shouldn't be able to stand on invisible blocks, before you bumped them
-- bombs should explode directly when hit by another bomb or a mr.iceblock
-- we only have a global counter for multiple coin blocks. This should be handled
- per block.
-- We should reduced the width of tux collision rectangle so that he falls easier
- between 1 tile wide holes.
-- The enabled/disabled icon in the options shouldn't be a cross. Some people
- think the options are disabled because they're crossed. Better use a green
- check mark.
+[H] Worldmap should have a flag to allow to go to another map after finishing
+ a level from that one.
+ It might be cool to have a (place group in the worldmap file that would allow
+ such stuff as: levels, messages, wrapping and worldmap changing (or even
+ combinations).
+[H] Change resolution to 800x600
+ - Levels need to be updated to resolution
+ - half of the levels have been already updated
+ - some fixed levels still have "glitches". See the menu level where
+ some of the tiles are "wrong" and don't fit
+[H] Buttjump related things
+ - Should kill enemies with a certain range
+ - Done--now needs to be tweaked
+ - Animation (need images)
+ - Should be a powerup item (still to be discussed)
+ - Should break bricks if Tux is on top of bricks, otherwise it should
+ kill enemies within a close range.
+ - After enemy-kill is used, powerup should be removed from Tux
+[H] Icebullet related things
+ - we should decide on specifics
+[H] Tux should fall while walking in tiles that have a space between.
+ - Possible solution: reduce Tux's width when checking collision with tiles
+[H] Graphics
+ - New forest tileset
+ - Badguy sprites
+ - Tux's buttjump animation
+[H] Backgrounds should be square tiles instead of just tiling one image
+ - Useful for vertical scrolling when we only want a sky background on the
+ top of the level
+ - Support for this is already available using a paralax tilemap layer
+[H] Background code have the following bugs:
+ - Gradient in software rendering doesn't currently work (at least here).
+ - Images tiling code sucks resulting in glitches and unecessary drawings.