+[M] Make the gamelogic run in a fixed logical framerate
+
+--Objects--
+[H] Create a "sound object" that is an object or area, that can be placed on the
+ map and constantly plays a .wav file to improve game athmosphere.
+ Good examples would be a water sound which can be placed at waterfalls,
+ a kuckoo sound that can be placed into the wood, bubling sound for lava,
+ ...
+ The sound object should be configurable:
+ To be position independent (always play), to have a spot position so
+ that it gets louder when tux gets nearer to the spot (or a rectangular
+ area instead of the spot?). You should be able to configure the sound
+ to be constantly looped or to be played in some random fashion
+ (ie. play and then 5-10 seconds pause).
+[H] Create a "sign" object, ie an object that can be placed on the level and
+ contains messages (like the run sign we have at the moment but
+ programmatically created so that we can translate it)
+[H] Create an "info block" ie. a block with a lightbulb on it or so that
+ displays some info text when jumped against. The textbox should be done
+ indepently of the info block and could be reused in cutscenes later...
+[H] Add a simple rock object that can be carried around
+[H] Add a rope object on which tux is able to climb, also add a ? block that
+ emits a rope when hit
+[H] redo trampolines