[H] Backgrounds should be square tiles instead of just tiling one image
- Useful for vertical scrolling when we only want a sky background on the
top of the level
- Support for this is already available using a paralax tilemap layer
[H] Backgrounds should be square tiles instead of just tiling one image
- Useful for vertical scrolling when we only want a sky background on the
top of the level
- Support for this is already available using a paralax tilemap layer
[M] Save score on per-level basis to make high-score
[M] Save time on per-level basis to make low-time-score
[M] Add bonus score for extra time left when finishing a level
[M] Save score on per-level basis to make high-score
[M] Save time on per-level basis to make low-time-score
[M] Add bonus score for extra time left when finishing a level