-- leveleditor lacks enemies support - fixed
-- points aren't reset when gameover
-- when jumping into the exit with a star, the endgame music will change back to
- levelmusic after a short time
-- when jupming against the 2nd multiple coin block in a level only 1 coin will
- come out.
-- when you interrupted the intro (by going to credits for example) and go back
- to it, tux doesn't jump anymore
-- supertux crashs from time to time - fixed
-- mriceblock doesn't fall down when being squished in the air - fixed
-- It's not possible to duck while jumping - fixed
-- Intro/Extro textspeed is CPU dependent - fixed
-- sometimes the level restarts/you die after collecing a growup - fixed
-- mriceblock doesn't disapear after being kicked my another iceblock,
- not sure when exactly it happens, might depend on direction or so - fixed
-- Life counter should be decreased once the die-animation starts,
- not when it ends - fixed
-- background in underground levels scrolls far too slow, makes them
- hardly playable, since once too easily get focused on the
- background instead of the playfield - fixed
-- tux can be killed by back bouncing iceblocks in the exit sequence
- (all enemies should be removed/turned to coins once the exit
- sequence started) - fixed
-- leveleditor crashs when pressing the button with the levelsettings - fixed
-- titlescreen level doesn't seamlessly wrap around, might be due to the new
- scrolling code or due to the worldmap doing the drawing - fixed
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