-[L] Life counter should be decreased once the die-animation starts,
- not when it ends
-[L] Enemies should turn upside down after being hit by an kicked
- iceblock
-- leveleditor crashs when pressing the button with the levelsettings
-
-
-Stuff for past milestone1:
---------------------------
-Note that this list is far from complete, but lists some bugs that we don't want
-to touch before milestone1 at the moment.
-- You shouldn't be able to stand on invisible blocks, before you bumped them
-- bombs should explode directly when hit by another bomb or a mr.iceblock
-- we only have a global counter for multiple coin blocks. This should be handled
- per block.
-- We should reduced the width of tux collision rectangle so that he falls easier
- between 1 tile wide holes.
-- The enabled/disabled icon in the options shouldn't be a cross. Some people
- think the options are disabled because they're crossed. Better use a green
- check mark.
-
-Fixed
------
-
-- leveleditor lacks enemies support (will be fixed soon by Tobias)
-- points aren't reset when gameover
-- when jumping into the exit with a star, the endgame music will change back to
- levelmusic after a short time
-- when jupming against the 2nd multiple coin block in a level only 1 coin will
- come out.
-- when you interrupted the intro (by going to credits for example) and go back
- to it, tux doesn't jump anymore
-- supertux crashs from time to time - fixed
-- mriceblock doesn't fall down when being squished in the air - fixed
-- It's not possible to duck while jumping - fixed
-- Intro/Extro textspeed is CPU dependent - fixed
-- sometimes the level restarts/you die after collecing a growup - fixed
-- mriceblock doesn't disapear after being kicked my another iceblock,
- not sure when exactly it happens, might depend on direction or so - fixed
+[L] time runs while being in in-game menu, at least a bit (jump, go to
+ menu, wait a bit, leave menu, Tux will 'flip' to the ground,
+ instead of fall, pause mode doesn't seem to have this problem, only
+ menu)
+[L] catch exceptions thrown by lispreader
+[L] fadein/out for intro/extro would be nice
+[L] we only have a global counter for multiple coin blocks. This should be handled
+ per block.