- were before. Solution: make more dependency between the game engine and worldmap
- or just backup those variables before starting a level.
-[M] When jumping into a brick and there is a powerup, it should change direction or not,
- depending where the collision was. It currently sucks.
-[M] Tux should fall while walking in tiles that have a space between.
-[M] Camera movement shouldn't be so fast at the beggining, it takes the focus from
- the game.
-[L] time runs while being in in-game menu, at least a bit (jump, go to
- menu, wait a bit, leave menu, Tux will 'flip' to the ground,
- instead of fall, pause mode doesn't seem to have this problem, only
- menu)
-[L] change lispreader to throw exceptions instead of simply assert() on
- syntax error
-[L] fadein/out for intro/extro would be nice
-[L] when bumping a special with 2 blocks at once, it won't change direction
-[L] tux get killed if he kicks a iceblock while at the same time
- bouncing on the roof
+ were before. Solution: make more dependency between the game engine and
+ worldmap or just backup those variables before starting a level. - fixed?
+[M] when bumping a special with 2 blocks at once, it won't change direction
+[M] tux get killed if he kicks a iceblock while at the same time bouncing on
+[M] You shouldn't be able to stand on invisible blocks, before you bumped them
+ the roof
+[M] bombs should explode directly when hit by another bomb or a mr.iceblock
+ - right now they transform into a "squished mrbomb"
+
+[L] Allow any object to be inside of a [?] box, ie. trampoline or badguy