+- Life counter should be decreased once the die-animation starts,
+ not when it ends - fixed
+- background in underground levels scrolls far too slow, makes them
+ hardly playable, since once too easily get focused on the
+ background instead of the playfield - fixed
+- tux can be killed by back bouncing iceblocks in the exit sequence
+ (all enemies should be removed/turned to coins once the exit
+ sequence started) - fixed
+- leveleditor crashs when pressing the button with the levelsettings - fixed
+- titlescreen level doesn't seamlessly wrap around, might be due to the new
+ scrolling code or due to the worldmap doing the drawing - fixed
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