-- fadein/out for intro/extro would be nice
-- when you interrupted the intro (by going to credits for example) and go back
- to it, tux doesn't jump anymore
-- when jupming against the 2nd multiple coin block in a level only 1 coin will
- come out.
-- In the "Oh No More Snowballs" map, there's a ?-Growup-Block at the beginning
- with only 1 tile space above it
-- when jumping into the exit with a star, the endgame music will change back to
- levelmusic after a short time
-- the can_jump flag should be based on a time instead of the 2 tiles check.
- Since the 2 tiles flag won't help when you're jumping over a hole. Better use
- a timer that is started when up is pressed, when you then land and the timer
- is below a certain time, you can do the jump.
-- when bumping a special with 2 blocks at once, it won't change direction
-- points aren't reset when gameover
+[H] Frame ratio code has been changed and so the animation may need tuning.
+ Somebody do some testing and change the definitions regarding this.
+[M] When aborting a level, lives and score should remain the same as they
+ were before. Solution: make more dependency between the game engine and worldmap
+ or just backup those variables before starting a level.
+[L] time runs while being in in-game menu, at least a bit (jump, go to
+ menu, wait a bit, leave menu, Tux will 'flip' to the ground,
+ instead of fall, pause mode doesn't seem to have this problem, only
+ menu)
+[L] Backscroll is really messed up right now :)
+[L] change lispreader to throw exceptions instead of simply assert() on
+ syntax error
+[L] tux sometimes makes short jumps in the endsequence, mostly when
+ going through the goal with a small jump, might be old_up related
+[L] fadein/out for intro/extro would be nice
+[L] when bumping a special with 2 blocks at once, it won't change direction
+[L] tux get killed if he kicks a iceblock while at the same time
+ bouncing on the roof
+[L] in the "Welcome to Antarctica" level, the blocks next to the first growup
+ look like there are 2 blocks above each other when bumping against them as
+ small tux...
+[L] Enemies should turn upside down after being hit by an kicked
+ iceblock