+
+Stuff for past milestone1:
+--------------------------
+Note that this list is far from complete, but lists some bugs that we don't want
+to touch before milestone1 at the moment.
+- You shouldn't be able to stand on invisible blocks, before you bumped them
+- bombs should explode directly when hit by another bomb or a mr.iceblock
+- we only have a global counter for multiple coin blocks. This should be handled
+ per block.
+- We should reduced the width of tux collision rectangle so that he falls easier
+ between 1 tile wide holes.
+- The enabled/disabled icon in the options shouldn't be a cross. Some people
+ think the options are disabled because they're crossed. Better use a green
+ check mark.
+
+Fixed
+-----
+
+- leveleditor lacks enemies support - fixed
+- points aren't reset when gameover
+- when jumping into the exit with a star, the endgame music will change back to
+ levelmusic after a short time
+- when jupming against the 2nd multiple coin block in a level only 1 coin will
+ come out.
+- when you interrupted the intro (by going to credits for example) and go back
+ to it, tux doesn't jump anymore
+- supertux crashs from time to time - fixed
+- mriceblock doesn't fall down when being squished in the air - fixed
+- It's not possible to duck while jumping - fixed
+- Intro/Extro textspeed is CPU dependent - fixed
+- sometimes the level restarts/you die after collecing a growup - fixed
+- mriceblock doesn't disapear after being kicked my another iceblock,
+ not sure when exactly it happens, might depend on direction or so - fixed
+- Life counter should be decreased once the die-animation starts,
+ not when it ends - fixed
+- background in underground levels scrolls far too slow, makes them
+ hardly playable, since once too easily get focused on the
+ background instead of the playfield - fixed
+- tux can be killed by back bouncing iceblocks in the exit sequence
+ (all enemies should be removed/turned to coins once the exit
+ sequence started) - fixed
+- leveleditor crashs when pressing the button with the levelsettings - fixed
+- titlescreen level doesn't seamlessly wrap around, might be due to the new
+ scrolling code or due to the worldmap doing the drawing - fixed
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