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- moved -lGL to it's proper place
[supertux.git]
/
LEVELDESIGN
diff --git
a/LEVELDESIGN
b/LEVELDESIGN
index
fe94ea0
..
6b60491
100644
(file)
--- a/
LEVELDESIGN
+++ b/
LEVELDESIGN
@@
-108,8
+108,6
@@
To go back to the menu, just press Esc.
The levels are saved under a .supertux/levels directory in
your home directory.
The levels are saved under a .supertux/levels directory in
your home directory.
-FIXME: this description of the built-in level editor are
-out dated. Anyway, it is yet being developed.
USING FLEXLAY:
--------------
USING FLEXLAY:
--------------
@@
-122,12
+120,11
@@
Anyway, it is pretty easy to use and is a lot more advanced than
the internal one. So, if you are considering doing a few levels
for us, it would be a good idea to check this out.
the internal one. So, if you are considering doing a few levels
for us, it would be a good idea to check this out.
-There isn't currently any webpage for it, just go to our webpage and
-you should find a download of this program.
+Its webpage is located at:
+http://pingus.seul.org/~grumbel/flexlay/
-You can also get the latest development copy from the Subversion
-source tree:
- svn co "svn://clanlib.org/Games/Windstille/trunk/flexlay/"
+It needs ClanLib and a few odd libraries... Anyway, it worths
+it ;)
The only cons it has is that you have to have an accelerated
videocard (with the drivers working, obviously). For linux,
The only cons it has is that you have to have an accelerated
videocard (with the drivers working, obviously). For linux,