- SDL
- ---
- The Simple DirectMedia Layer, a set of libraries made to simplify
- access to multimedia functions of various platforms, is required
- to compile this game.
-
- You can download the SDL libraries from:
- http://www.libsdl.org/
-
- SDL_image
- ---------
- SDL_image, an image-loading library based on SDL, is also required.
-
- You can download SDL_image from:
- http://www.libsdl.org/projects/SDL_image/
-
- OpenGL
- ------
- OpenGL is a graphics library that your system should already
- have (it is preinstalled on Windows and should be available
- in your X11 distribution on Unix systems).
-
- To have the best performance possible, you should have an
- accelerated graphics card and use its vendor's drivers. Currently,
- only NVidia writes decent drivers for Linux, but since only
- accelerated 2D is used, the performance on ATI or other graphics
- cards shouldn't be significantly worse.
-
- You will need the OpenGL headers to compile SuperTux, so it is
- advisable to first install Mesa (which should be included with your
- X11 distribution) on Unix to get the headers and only then replace
- the software rendering OpenGL library by installing the driver for
- your graphics card.
-
- PhysicsFS
- ---------
- PhysicsFS provides a Quake 3-like data access method.
-
- You can get PhysicsFS and more information about it from:
- http://icculus.org/physfs/
-
- Jam
- ---
- If you want to build SuperTux, you will need Jam, a build system by
- Perforce. Extract the archive on your hard disk, run make and copy
- the compiled binary (in the bin.<platform> directory) into your PATH
- (e.g. /usr/bin).
-
- You can download Jam from:
- ftp://ftp.perforce.com/jam/
-
+ To build supertux from source, you need to have a number of tools and
+ libraries installed. Note that most of these things should already be
+ available prepackaged and optimized for your distribution, it is recommended
+ that you check your distribution first before downloading from the websites.
+
+* Linux development tools (your distribution should come with these):
+ - gcc compiler version 3.2 or newer (you need the c++ compiler g++)
+ http://gcc.gnu.org
+ - gnu binutils
+ http://www.gnu.org/software/binutils
+ - a shell and posix commandline tools
+
+* perforce jam 2.5 or later
+ Download: ftp://ftp.perforce.com/pub/jam
+ Homepage: http://www.perforce.com/jam/jam.html
+
+* OpenGL headers and libraries
+ opengl libraries and headers are specific to your graphics card. Make sure
+ that you have hardware accelerated opengl drivers installed. Software
+ renderers like Mesa will make supertux unplayable slow.
+
+* SDL 1.2.5 or later (1.2.8 is recommended on MacOS/X)
+ http://www.libsdl.org
+
+* SDL_image (any version)
+ http://www.libsdl.org/projects/SDL_image
+
+* PhysicsFS (1.0.0, the development branch 1.1.x is buggy and does not work,
+ 1.2.0 and later should work when it is released)
+ http://www.icculus.org/physfs
+
+* OpenAL
+ There are no official linux releases of OpenAL yet, you should grab the
+ latest cvs snapshot (any snapshot from 2005 should work, earlier snapshots
+ tend to have bugs). OpenAL 1.0 or later implementations on other systems
+ like MacOS/X or windows should work.
+
+ http://www.openal.org
+
+ Note: We tried to write our code clean, portable and platform neutral, so it
+ should be possible to compile it on a wide range of platforms and also with
+ other compilers than gcc. However we have no resources to test other setups
+ and it is likely that you hit small problems. Reports and binary compiled
+ packages are of course always welcome. Send them to
+ supertux-devel@lists.berlios.de