- This variable is useful if you plan on moving the "data/"
- directory elsewhere, say a globally-accessible
- "/usr/local/games/supertux-data/".
-
- JOY=YES
-
- This causes "Super Tux" to be compiled with joystick
- support. If you don't have a version of SDL that supports
- joystick, or just don't want joystick support, set this to "NO".
-
- DEBUG_FLAG=-DDEBUG
-
- This tells the compiler to generate an executable file with
- internal debugging messages. If you don't want to see those
- annoying texts, just edit it as below:
-
- DEBUG_FLAG=
-
- To compile the game, type the command:
-
- make [ with whatever variable changes you want, if any ]
-
- If you decided that you wanted the data somewhere else, make sure
- to move it there. If you wanted it to be accessible to others
- (ie, you're an administrator installing a new game for your users),
- make sure to set the permissions for the files! (You'll also want
- to move the "supertux" binary to somewhere globally accessible,
- and set its permissions, as well, of course!)
-
- Note: If you do not have the SDL_mixer library, or wish to not
- compile sound support into the game, you can compile it like this:
-
- make nosound [ with whatever variable changes you want, if any ]
-
- If you wish to return the directory to its distribution state,
- (remove the ".o" object files, and the "supertux" executable program
- file), you can run:
-
- make clean