+
+0.0.6 - current CVS version
+---------------------------
+ * Added realistic physic. Only implemented for the bad money atm.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Created new letters.
+ Ingo Ruhnke <grumbel@gmx.de>
+
+ * Gameplay fixes. (with the aim to make it at least as playable as 0.0.5 was)
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Flexible font (text) handling.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Rewritten menu code.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Upgrades go into the opposite direction Tux collided with.
+ Ricardo Cruz <rick2@aeiou.pt>
+
+ * First implementation of a graphical leveleditor interface.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * You can test levels directly in the leveleditor.
+ Ricardo Cruz <rick2@aeiou.pt> & Tobias Glaesser <tobi.web@gmx.de>
+
+ * Reinit timers when tux dies.
+ Duong-Khang NGUYEN <neoneurone@users.sf.net>
+
+ * Got rid of the TEXTURE_RECTANGLE NVIDIA extension. It should be possible
+ to play the game in OpenGl mode with the most graphic cards now.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Added optional backgrounds for levels.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * First code to optimize the FPS. The maximum are 100 FPS.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Introduced command line option --show-fps. It's self-describing. :)
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Text is displayed correctly in OpenGL mode now.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Alpha works in OpenGL mode now.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Rewrite of text/font related code, which should bring huge performance increases to you.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Added a highscore background and improved the name input code.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Added feature to enter your name for a new highscore.
+ Ricardo Cruz <rick2@aeiou.pt>
+
+ * Grid support for the leveleditor and you can look
+ what's inside a brick now.
+ Ricardo Cruz <rick2@aeiou.pt>
+
+ * Initial infrastructure for mapping keys.
+ Tobias Glaesser <tobi.web@gmx.de> & Ricardo Cruz <rick2@aeiou.pt>
+
+ * Fixed a little displaying bug of upgrades.
+ Ricardo Cruz <rick2@aeiou.pt>
+
+ * Improved and fixed the sound support another time.
+ Duong-Khang NGUYEN <neoneurone@users.sf.net>
+
+ * Fixed uncorrect use of TIME_WARNING.
+ Duong-Khang NGUYEN <neoneurone@users.sf.net>
+
+ * Provided hint for fixing memory leak when fullscreen is toggled.
+ Ricardo Cruz <rick2@aeiou.pt>
+
+ * Made the code more flexible. This means we could add support for two-player games
+ relativly easily and add tons of bad guys in the future.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * You can achieve as many frames as your hardware allows now.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Timers calculate with the real time now.
+ (FIXME: Pause doesn't work properly for now)
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Introduced highly experimental OpenGL mode.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Restructured much code or even all code of SuperTux in an object orientated way.
+ Yeah, that's even possible in C and brought many new source-files to us. ;)
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Fixes and improvements for the leveleditor.
+ Ricardo Cruz <rick2@aeiou.pt>
+
+ * WIN32 build fixes and memory freeing fixes.
+ Duong-Khang NGUYEN <neoneurone@users.sf.net>
+
+ * Can now hold and shoot laptops by holding fire and approaching a flat one.
+ Dan Koestler <offipso@abeminds.com>
+
+ * Fixed possible segfaults.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Reorganized level-code and introced level-subset-structure.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Fixed Amiga/MorphOS build problem.
+ SixK <dasixk@free.fr>
+
+ * Improved menu.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Fixed the menu-flickering and added a cool shadow effect.
+ Ricardo Cruz <rick2@aeiou.pt> & Tobias Glaesser <tobi.web@gmx.de>
+
+ * Fixed some issues around our new leveleditor.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * New leveleditor! I'd like to put a second and a third exclamation mark here. :)
+ Ricardo Cruz <rick2@aeiou.pt>
+
+ * Added: stereo sounds
+ Duong-Khang NGUYEN <neoneurone@users.sf.net>
+
+ * Added: displaying tux left
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Added: --disable-music and music on/off menu option
+ Duong-Khang NGUYEN <neoneurone@users.sf.net>
+
+ * Changed out some music. Created sped-up versions of songs for when
+ time is running out.
+ Bill Kendrick <bill@newbreedsoftware.com>
+
+ * New laptop enemy graphics. Sounds when you stomp and kick them.
+ Bill Kendrick <bill@newbreedsoftware.com>
+
+
+0.0.5 - December 24th, 2003
+---------------------------
+ * Added "Level 2"
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Added a menu. You can set sound and fullscreen on and off for example.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Improved sound handling again. Added: playing different
+ songs in one level is now supported (now we need new songs!)
+ Duong-Khang NGUYEN <neoneurone@users.sf.net>
+
+ * Added 'PAUSE' feature.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Levels have to specify a theme now.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Fixed FIXME (tux doesn't die anymore, when he reaches the end of a level).
+ And added a result-screen. (Nothing spectacular ;) )
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Fixed FIXME (sound when 100 distros are reached).
+ And set the maximum lives to 4.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * New images for the shared folder.
+ Duong-Khang NGUYEN <neoneurone@users.sf.net>
+
+ * command-line option "--disable-sound" and "--help" now work
+ Duong-Khang NGUYEN <neoneurone@users.sf.net>
+