#include "audio/musicref.h"
#include "video/screen.h"
#include "lisp/lisp.h"
+#include "control/controller.h"
#include "statistics.h"
#include "timer.h"
#include "tile_manager.h"
-namespace SuperTux {
- class Menu;
-}
-
+class Sprite;
+class Menu;
extern Menu* worldmap_menu;
namespace WorldMapNS {
Direction back_direction;
private:
WorldMap* worldmap;
- Surface* largetux_sprite;
- Surface* firetux_sprite;
- Surface* smalltux_sprite;
+ Sprite* tux_sprite;
+ Controller* controller;
Direction input_direction;
Direction direction;
Tux(WorldMap* worldmap_);
~Tux();
- void draw(DrawingContext& context, const Vector& offset);
+ void draw(DrawingContext& context);
void action(float elapsed_time);
void set_direction(Direction dir);
};
/** Variables to deal with the passive map messages */
- Timer2 passive_message_timer;
+ Timer passive_message_timer;
std::string passive_message;
private:
MusicRef song;
- bool enter_level;
-
Vector offset;
std::string savegame_file;
+
+ std::string intro_filename;
+ bool intro_displayed;
void get_level_title(Level& level);
void update(float delta);
/** Draw one frame */
- void draw(DrawingContext& context, const Vector& offset);
+ void draw(DrawingContext& context);
Vector get_next_tile(Vector pos, Direction direction);
const Tile* at(Vector pos);