// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
#ifndef SUPERTUX_WORLDMAP_H
#define SUPERTUX_WORLDMAP_H
#include "math/vector.h"
#include "audio/musicref.h"
#include "video/screen.h"
+#include "lisp/lisp.h"
+#include "control/controller.h"
#include "statistics.h"
-#include "special/timer.h"
+#include "timer.h"
+#include "tile_manager.h"
+class Sprite;
+class Menu;
extern Menu* worldmap_menu;
namespace WorldMapNS {
enum WorldMapMenuIDs {
MNID_RETURNWORLDMAP,
MNID_QUITWORLDMAP
- };
+};
// For one way tiles
enum {
SOUTH_NORTH_WAY,
EAST_WEST_WAY,
WEST_EAST_WAY
- };
-
-class Tile
-{
-public:
- Tile();
- ~Tile();
-
- void draw(DrawingContext& context, Vector pos);
-
- std::vector<Surface*> images;
- int anim_speed;
-
- // Directions in which Tux is allowed to walk from this tile
- bool north;
- bool east;
- bool south;
- bool west;
-
- /** One way tile */
- int one_way;
-
- /** Stop on this tile or walk over it? */
- bool stop;
-
- /** When set automatically turn directions when walked over such a
- tile (ie. walk smoothly a curve) */
- bool auto_walk;
-};
-
-class TileManager
-{
-private:
- typedef std::vector<Tile*> Tiles;
- Tiles tiles;
-
-public:
- TileManager();
- ~TileManager();
-
- Tile* get(int i);
};
enum Direction { D_NONE, D_WEST, D_EAST, D_NORTH, D_SOUTH };
Direction back_direction;
private:
WorldMap* worldmap;
- Surface* largetux_sprite;
- Surface* firetux_sprite;
- Surface* smalltux_sprite;
+ Sprite* tux_sprite;
+ Controller* controller;
Direction input_direction;
Direction direction;
Tux(WorldMap* worldmap_);
~Tux();
- void draw(DrawingContext& context, const Vector& offset);
+ void draw(DrawingContext& context);
void action(float elapsed_time);
void set_direction(Direction dir);
private:
std::string map_filename;
+ std::string levels_path;
typedef std::vector<SpecialTile> SpecialTiles;
SpecialTiles special_tiles;
MusicRef song;
- bool enter_level;
-
Vector offset;
std::string savegame_file;
+
+ std::string intro_filename;
+ bool intro_displayed;
void get_level_title(Level& level);
Statistics total_stats;
void calculate_total_stats();
- Timer frame_timer;
-
public:
WorldMap();
~WorldMap();
void update(float delta);
/** Draw one frame */
- void draw(DrawingContext& context, const Vector& offset);
+ void draw(DrawingContext& context);
Vector get_next_tile(Vector pos, Direction direction);
- Tile* at(Vector pos);
+ const Tile* at(Vector pos);
WorldMap::Level* at_level();
WorldMap::SpecialTile* at_special_tile();
private:
void on_escape_press();
+ void parse_special_tiles(const lisp::Lisp* lisp);
};
} // namespace WorldMapNS