#include <sstream>
#include <unistd.h>
-#include "app/globals.h"
-#include "app/gettext.h"
-#include "app/setup.h"
+#include "gettext.h"
#include "video/surface.h"
#include "video/screen.h"
#include "video/drawing_context.h"
-#include "special/frame_rate.h"
+#include "sprite/sprite_manager.h"
#include "audio/sound_manager.h"
#include "lisp/parser.h"
#include "lisp/lisp.h"
#include "lisp/list_iterator.h"
#include "lisp/writer.h"
-#include "gameloop.h"
+#include "game_session.h"
#include "sector.h"
#include "worldmap.h"
#include "resources.h"
#include "misc.h"
-#include "scene.h"
-
-#define map_message_TIME 2.8
+#include "player_status.h"
+#include "textscroller.h"
+#include "main.h"
+#include "file_system.h"
+#include "gui/menu.h"
+#include "gui/mousecursor.h"
+#include "control/joystickkeyboardcontroller.h"
Menu* worldmap_menu = 0;
+static const float TUXSPEED = 200;
+static const float map_message_TIME = 2.8;
+
namespace WorldMapNS {
Direction reverse_dir(Direction direction)
Tux::Tux(WorldMap* worldmap_)
: worldmap(worldmap_)
{
- largetux_sprite = new Surface(datadir + "/images/worldmap/tux.png", true);
- firetux_sprite = new Surface(datadir + "/images/worldmap/firetux.png", true);
- smalltux_sprite = new Surface(datadir + "/images/worldmap/smalltux.png", true);
-
+ tux_sprite = sprite_manager->create("worldmaptux");
+
offset = 0;
moving = false;
tile_pos.x = worldmap->get_start_x();
Tux::~Tux()
{
- delete smalltux_sprite;
- delete firetux_sprite;
- delete largetux_sprite;
+ delete tux_sprite;
}
void
-Tux::draw(DrawingContext& context, const Vector& offset)
+Tux::draw(DrawingContext& context)
{
- Vector pos = get_pos();
- switch (player_status.bonus)
- {
- case PlayerStatus::GROWUP_BONUS:
- context.draw_surface(largetux_sprite,
- Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
+ switch (player_status.bonus) {
+ case GROWUP_BONUS:
+ tux_sprite->set_action("large");
break;
- case PlayerStatus::FLOWER_BONUS:
- context.draw_surface(firetux_sprite,
- Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
+ case FIRE_BONUS:
+ tux_sprite->set_action("fire");
break;
- case PlayerStatus::NO_BONUS:
- context.draw_surface(smalltux_sprite,
- Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
+ case NO_BONUS:
+ tux_sprite->set_action("small");
break;
- }
+ default:
+#ifdef DBEUG
+ std::cerr << "Bonus type not handled in worldmap.\n";
+#endif
+ tux_sprite->set_action("large");
+ break;
+ }
+
+ tux_sprite->draw(context, get_pos(), LAYER_OBJECTS);
}
void
Tux::set_direction(Direction dir)
{
-input_direction = dir;
+ input_direction = dir;
}
void
Tux::action(float delta)
{
- if (!moving)
+ // check controller
+ if(main_controller->pressed(Controller::UP))
+ input_direction = D_NORTH;
+ else if(main_controller->pressed(Controller::DOWN))
+ input_direction = D_SOUTH;
+ else if(main_controller->pressed(Controller::LEFT))
+ input_direction = D_WEST;
+ else if(main_controller->pressed(Controller::RIGHT))
+ input_direction = D_EAST;
+
+ if(!moving)
{
if (input_direction != D_NONE)
{
}
else
{
- // Let tux walk a few pixels (20 pixel/sec)
- offset += 20.0f * delta;
+ // Let tux walk
+ offset += TUXSPEED * delta;
if (offset > 32)
{ // We reached the next tile, so we check what to do now
messagedot = new Surface(datadir + "/images/worldmap/messagedot.png", true);
teleporterdot = new Surface(datadir + "/images/worldmap/teleporterdot.png", true);
- enter_level = false;
-
name = "<no title>";
music = "salcon.mod";
+ intro_displayed = false;
total_stats.reset();
}
void
WorldMap::load_map()
{
- std::string::size_type p = map_filename.find_last_of('/');
- if(p == std::string::npos)
- levels_path = "";
- else
- levels_path = map_filename.substr(0, p+1);
+ levels_path = FileSystem::dirname(map_filename);
try {
lisp::Parser parser;
const lisp::Lisp* props = iter.lisp();
props->get("name", name);
props->get("music", music);
+ props->get("intro-filename", intro_filename);
props->get("start_pos_x", start_x);
props->get("start_pos_y", start_y);
} else if(iter.item() == "special-tiles") {
WorldMap::on_escape_press()
{
// Show or hide the menu
- if(!Menu::current())
- {
- Menu::set_current(worldmap_menu);
+ if(!Menu::current()) {
+ Menu::set_current(worldmap_menu);
tux->set_direction(D_NONE); // stop tux movement when menu is called
- }
- else
- Menu::set_current(0);
+ } else {
+ Menu::set_current(0);
+ }
}
void
WorldMap::get_input()
{
- enter_level = false;
- SDLKey key;
+ main_controller->update();
SDL_Event event;
- while (SDL_PollEvent(&event))
- {
- if (Menu::current())
- {
- Menu::current()->event(event);
- }
- else
- {
- switch(event.type)
- {
- case SDL_QUIT:
- Termination::abort("Received window close", "");
- break;
-
- case SDL_KEYDOWN:
- key = event.key.keysym.sym;
-
- if(key == SDLK_ESCAPE)
- on_escape_press();
- else if(key == SDLK_RETURN || key == keymap.power)
- enter_level = true;
- else if(key == SDLK_LEFT || key == keymap.power)
- tux->set_direction(D_WEST);
- else if(key == SDLK_RIGHT || key == keymap.right)
- tux->set_direction(D_EAST);
- else if(key == SDLK_UP || key == keymap.up ||
- key == keymap.jump)
- // there might be ppl that use jump as up key
- tux->set_direction(D_NORTH);
- else if(key == SDLK_DOWN || key == keymap.down)
- tux->set_direction(D_SOUTH);
- break;
-
- case SDL_JOYHATMOTION:
- if(event.jhat.value & SDL_HAT_UP) {
- tux->set_direction(D_NORTH);
- } else if(event.jhat.value & SDL_HAT_DOWN) {
- tux->set_direction(D_SOUTH);
- } else if(event.jhat.value & SDL_HAT_LEFT) {
- tux->set_direction(D_WEST);
- } else if(event.jhat.value & SDL_HAT_RIGHT) {
- tux->set_direction(D_EAST);
- }
- break;
-
- case SDL_JOYAXISMOTION:
- if (event.jaxis.axis == joystick_keymap.x_axis)
- {
- if (event.jaxis.value < -joystick_keymap.dead_zone)
- tux->set_direction(D_WEST);
- else if (event.jaxis.value > joystick_keymap.dead_zone)
- tux->set_direction(D_EAST);
- }
- else if (event.jaxis.axis == joystick_keymap.y_axis)
- {
- if (event.jaxis.value > joystick_keymap.dead_zone)
- tux->set_direction(D_SOUTH);
- else if (event.jaxis.value < -joystick_keymap.dead_zone)
- tux->set_direction(D_NORTH);
- }
- break;
-
- case SDL_JOYBUTTONDOWN:
- if (event.jbutton.button == joystick_keymap.b_button)
- enter_level = true;
- else if (event.jbutton.button == joystick_keymap.start_button)
- on_escape_press();
- break;
-
- default:
- break;
- }
- }
- }
+ while (SDL_PollEvent(&event)) {
+ if (Menu::current())
+ Menu::current()->event(event);
+ main_controller->process_event(event);
+ if(event.type == SDL_QUIT)
+ throw std::runtime_error("Received window close");
+ }
}
Vector
WorldMap::get_next_tile(Vector pos, Direction direction)
{
- switch(direction)
- {
+ switch(direction) {
case D_WEST:
pos.x -= 1;
break;
break;
case D_NONE:
break;
- }
+ }
return pos;
}
void
WorldMap::update(float delta)
{
+ Menu* menu = Menu::current();
+ if(menu) {
+ menu->action();
+
+ if(menu == worldmap_menu) {
+ switch (worldmap_menu->check())
+ {
+ case MNID_RETURNWORLDMAP: // Return to game
+ Menu::set_current(0);
+ break;
+ case MNID_QUITWORLDMAP: // Quit Worldmap
+ quit = true;
+ break;
+ }
+ } else if(menu == options_menu) {
+ process_options_menu();
+ }
+
+ return;
+ }
+
+ bool enter_level = false;
+ if(main_controller->pressed(Controller::ACTION)
+ || main_controller->pressed(Controller::JUMP)
+ || main_controller->pressed(Controller::MENU_SELECT))
+ enter_level = true;
+ if(main_controller->pressed(Controller::PAUSE_MENU))
+ on_escape_press();
+
if (enter_level && !tux->is_moving())
{
/* Check special tile action */
if (special_tile->teleport_dest != Vector(-1,-1))
{
// TODO: an animation, camera scrolling or a fading would be a nice touch
- SoundManager::get()->play_sound(IDToSound(SND_WARP));
+ sound_manager->play_sound("warp");
tux->back_direction = D_NONE;
tux->set_tile_pos(special_tile->teleport_dest);
SDL_Delay(1000);
{
PlayerStatus old_player_status = player_status;
- std::cout << "Enter the current level: " << level->name << std::endl;
// do a shriking fade to the level
shrink_fade(Vector((level->pos.x*32 + 16 + offset.x),
(level->pos.y*32 + 16 + offset.y)), 500);
level->statistics.merge(global_stats);
calculate_total_stats();
- if (session.get_current_sector()->player->got_power !=
- session.get_current_sector()->player->NONE_POWER)
- player_status.bonus = PlayerStatus::FLOWER_BONUS;
- else if (session.get_current_sector()->player->size == BIG)
- player_status.bonus = PlayerStatus::GROWUP_BONUS;
- else
- player_status.bonus = PlayerStatus::NO_BONUS;
-
if (old_level_state != level->solved && level->auto_path)
{ // Try to detect the next direction to which we should walk
// FIXME: Mostly a hack
tux->set_direction(dir);
//tux->update(delta);
}
-
- std::cout << "Walk to dir: " << dir << std::endl;
}
}
level_finished = false;
/* In case the player's abort the level, keep it using the old
status. But the minimum lives and no bonus. */
- player_status.distros = old_player_status.distros;
+ player_status.coins = old_player_status.coins;
player_status.lives = std::min(old_player_status.lives, player_status.lives);
- player_status.bonus = player_status.NO_BONUS;
+ player_status.bonus = NO_BONUS;
break;
case GameSession::ES_GAME_OVER:
LAYER_BACKGROUND0);
context.draw_text(blue_text, _("GAMEOVER"),
- Vector(screen->w/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1);
+ Vector(SCREEN_WIDTH/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1);
- sprintf(str, _("COINS: %d"), player_status.distros);
+ sprintf(str, _("COINS: %d"), player_status.coins);
context.draw_text(gold_text, str,
- Vector(screen->w/2, screen->w - 32), CENTER_ALLIGN,
+ Vector(SCREEN_WIDTH/2, SCREEN_WIDTH - 32), CENTER_ALLIGN,
LAYER_FOREGROUND1);
total_stats.draw_message_info(context, _("Total Statistics"));
context.do_drawing();
- SDL_Event event;
- wait_for_event(event,2000,6000,true);
+ wait_for_event(2.0, 6.0);
quit = true;
player_status.reset();
break;
}
- SoundManager::get()->play_music(song);
+ sound_manager->play_music(song);
Menu::set_current(0);
if (!savegame_file.empty())
savegame(savegame_file);
}
/* The porpose of the next checking is that if the player lost
the level (in case there is one), don't show anything */
- if(level_finished)
- {
- if (!level->extro_filename.empty())
- {
+ if(level_finished) {
+ if (!level->extro_filename.empty()) {
// Display a text file
- display_text_file(level->extro_filename, SCROLL_SPEED_MESSAGE,
- white_big_text , white_text, white_small_text, blue_text );
- }
+ std::string filename = levels_path + level->extro_filename;
+ display_text_file(filename);
+ }
if (!level->next_worldmap.empty())
{
tux->action(delta);
// tux->set_direction(input_direction);
}
-
- Menu* menu = Menu::current();
- if(menu)
- {
- menu->action();
-
- if(menu == worldmap_menu)
- {
- switch (worldmap_menu->check())
- {
- case MNID_RETURNWORLDMAP: // Return to game
- break;
- case MNID_QUITWORLDMAP: // Quit Worldmap
- quit = true;
- break;
- }
- }
- else if(menu == options_menu)
- {
- process_options_menu();
- }
- }
}
const Tile*
return 0;
}
-
void
-WorldMap::draw(DrawingContext& context, const Vector& offset)
+WorldMap::draw(DrawingContext& context)
{
for(int y = 0; y < height; ++y)
for(int x = 0; x < width; ++x)
{
const Tile* tile = at(Vector(x, y));
- tile->draw(context, Vector(x*32 + offset.x, y*32 + offset.y),
- LAYER_TILES);
+ tile->draw(context, Vector(x*32, y*32), LAYER_TILES);
}
for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
{
if (i->solved)
context.draw_surface(leveldot_green,
- Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
+ Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1);
else
context.draw_surface(leveldot_red,
- Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
+ Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1);
}
for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
if (i->teleport_dest != Vector(-1, -1))
context.draw_surface(teleporterdot,
- Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
+ Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1);
else if (!i->map_message.empty() && !i->passive_message)
context.draw_surface(messagedot,
- Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
+ Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1);
}
- tux->draw(context, offset);
+ tux->draw(context);
draw_status(context);
}
void
WorldMap::draw_status(DrawingContext& context)
{
+ context.push_transform();
+ context.set_translation(Vector(0, 0));
+
char str[80];
sprintf(str, " %d", total_stats.get_points(SCORE_STAT));
context.draw_text(white_text, _("SCORE"), Vector(0, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
context.draw_text(gold_text, str, Vector(96, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
- sprintf(str, "%d", player_status.distros);
- context.draw_text(white_text, _("COINS"), Vector(screen->w/2 - 16*5, 0),
+ sprintf(str, "%d", player_status.coins);
+ context.draw_text(white_text, _("COINS"), Vector(SCREEN_WIDTH/2 - 16*5, 0),
LEFT_ALLIGN, LAYER_FOREGROUND1);
- context.draw_text(gold_text, str, Vector(screen->w/2 + (16*5)/2, 0),
+ context.draw_text(gold_text, str, Vector(SCREEN_WIDTH/2 + (16*5)/2, 0),
LEFT_ALLIGN, LAYER_FOREGROUND1);
if (player_status.lives >= 5)
{
sprintf(str, "%dx", player_status.lives);
context.draw_text(gold_text, str,
- Vector(screen->w - gold_text->get_text_width(str) - tux_life->w, 0),
+ Vector(SCREEN_WIDTH - gold_text->get_text_width(str) - tux_life->w, 0),
LEFT_ALLIGN, LAYER_FOREGROUND1);
- context.draw_surface(tux_life, Vector(screen->w -
- gold_text->get_text_width("9"), 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
+ context.draw_surface(tux_life, Vector(SCREEN_WIDTH -
+ gold_text->get_text_width("9"), 0), LAYER_FOREGROUND1);
}
else
{
for(int i= 0; i < player_status.lives; ++i)
context.draw_surface(tux_life,
- Vector(screen->w - tux_life->w*4 + (tux_life->w*i), 0),
+ Vector(SCREEN_WIDTH - tux_life->w*4 + (tux_life->w*i), 0),
LAYER_FOREGROUND1);
}
context.draw_text(white_text, _("LIVES"),
- Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 0),
+ Vector(SCREEN_WIDTH - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 0),
LEFT_ALLIGN, LAYER_FOREGROUND1);
if (!tux->is_moving())
get_level_title(*i);
context.draw_text(white_text, i->title,
- Vector(screen->w/2,
- screen->h - white_text->get_height() - 30),
+ Vector(SCREEN_WIDTH/2,
+ SCREEN_HEIGHT - white_text->get_height() - 30),
CENTER_ALLIGN, LAYER_FOREGROUND1);
i->statistics.draw_worldmap_info(context);
/* Display an in-map message in the map, if any as been selected */
if(!i->map_message.empty() && !i->passive_message)
context.draw_text(gold_text, i->map_message,
- Vector(screen->w/2,
- screen->h - white_text->get_height() - 60),
+ Vector(SCREEN_WIDTH/2,
+ SCREEN_HEIGHT - white_text->get_height() - 60),
CENTER_ALLIGN, LAYER_FOREGROUND1);
break;
}
/* Display a passive message in the map, if needed */
if(passive_message_timer.check())
context.draw_text(gold_text, passive_message,
- Vector(screen->w/2, screen->h - white_text->get_height() - 60),
+ Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - white_text->get_height() - 60),
CENTER_ALLIGN, LAYER_FOREGROUND1);
+
+ context.pop_transform();
}
void
quit = false;
- song = SoundManager::get()->load_music(datadir + "/music/" + music);
- SoundManager::get()->play_music(song);
-
- FrameRate frame_rate(10);
- frame_rate.set_frame_limit(false);
+ song = sound_manager->load_music(datadir + "/music/" + music);
+ sound_manager->play_music(song);
- frame_rate.start();
+ if(!intro_displayed && intro_filename != "") {
+ std::string filename = levels_path + intro_filename;
+ display_text_file(filename);
+ intro_displayed = true;
+ }
+ Uint32 lastticks = SDL_GetTicks();
DrawingContext context;
- while(!quit)
- {
- float delta = frame_rate.get();
-
- delta *= 1.3f;
-
- if (delta > 10.0f)
- delta = .3f;
-
- frame_rate.update();
-
- Vector tux_pos = tux->get_pos();
- if (1)
- {
- offset.x = -tux_pos.x + screen->w/2;
- offset.y = -tux_pos.y + screen->h/2;
-
- if (offset.x > 0) offset.x = 0;
- if (offset.y > 0) offset.y = 0;
+ while(!quit) {
+ Uint32 ticks = SDL_GetTicks();
+ float elapsed_time = float(ticks - lastticks) / 1000;
+ global_time += elapsed_time;
+ lastticks = ticks;
+
+ // 40 fps minimum
+ if(elapsed_time > .025)
+ elapsed_time = .025;
+
+ Vector tux_pos = tux->get_pos();
+
+ offset.x = -tux_pos.x + SCREEN_WIDTH/2;
+ offset.y = -tux_pos.y + SCREEN_HEIGHT/2;
- if (offset.x < screen->w - width*32) offset.x = screen->w - width*32;
- if (offset.y < screen->h - height*32) offset.y = screen->h - height*32;
- }
+ if (offset.x > 0) offset.x = 0;
+ if (offset.y > 0) offset.y = 0;
- draw(context, offset);
- get_input();
- update(delta);
+ if (offset.x < SCREEN_WIDTH - width*32) offset.x = SCREEN_WIDTH - width*32;
+ if (offset.y < SCREEN_HEIGHT - height*32) offset.y = SCREEN_HEIGHT - height*32;
+
+ context.push_transform();
+ context.set_translation(-offset);
+ draw(context);
+ context.pop_transform();
+ get_input();
+ update(elapsed_time);
- if(Menu::current())
- {
- Menu::current()->draw(context);
- mouse_cursor->draw(context);
- }
-
- context.do_drawing();
-
- SDL_Delay(20);
+ if(Menu::current()) {
+ Menu::current()->draw(context);
+ mouse_cursor->draw(context);
}
+
+ context.do_drawing();
+ }
}
void
if(filename == "")
return;
- std::cout << "savegame: " << filename << std::endl;
-
std::ofstream file(filename.c_str(), std::ios::out);
lisp::Writer writer(file);
writer.write_string("title",
std::string(name + " - " + nb_solved_levels_str+"/"+total_levels_str));
writer.write_string("map", map_filename);
- writer.write_int("lives", player_status.lives);
- writer.write_int("distros", player_status.lives);
- writer.write_int("max-score-multiplier", player_status.max_score_multiplier);
+ writer.write_bool("intro-displayed", intro_displayed);
writer.start_list("tux");
writer.write_float("x", tux->get_tile_pos().x);
writer.write_float("y", tux->get_tile_pos().y);
writer.write_string("back", direction_to_string(tux->back_direction));
- writer.write_string("bonus", bonus_to_string(player_status.bonus));
+ player_status.write(writer);
+ writer.write_string("back", direction_to_string(tux->back_direction));
writer.end_list("tux");
savegame->get("map", map_filename);
load_map();
+ savegame->get("intro-displayed", intro_displayed);
savegame->get("lives", player_status.lives);
- savegame->get("distros", player_status.distros);
+ savegame->get("coins", player_status.coins);
savegame->get("max-score-multiplier", player_status.max_score_multiplier);
if (player_status.lives < 0)
- player_status.lives = START_LIVES;
+ player_status.reset();
const lisp::Lisp* tux_lisp = savegame->get_lisp("tux");
if(tux)
{
Vector p;
std::string back_str = "none";
- std::string bonus_str = "none";
tux_lisp->get("x", p.x);
tux_lisp->get("y", p.y);
tux_lisp->get("back", back_str);
- tux_lisp->get("bonus", bonus_str);
+ player_status.read(*tux_lisp);
- player_status.bonus = string_to_bonus(bonus_str);
tux->back_direction = string_to_direction(back_str);
tux->set_tile_pos(p);
}
}
} // namespace WorldMapNS
-
-/* Local Variables: */
-/* mode:c++ */
-/* End: */
-