#include <sstream>
#include <unistd.h>
-#include "app/globals.h"
-#include "app/gettext.h"
-#include "app/setup.h"
+#include "gettext.h"
#include "video/surface.h"
#include "video/screen.h"
#include "video/drawing_context.h"
-#include "special/frame_rate.h"
-#include "special/sprite_manager.h"
+#include "sprite/sprite_manager.h"
#include "audio/sound_manager.h"
#include "lisp/parser.h"
#include "lisp/lisp.h"
#include "lisp/list_iterator.h"
#include "lisp/writer.h"
-#include "gameloop.h"
+#include "game_session.h"
#include "sector.h"
#include "worldmap.h"
#include "resources.h"
#include "misc.h"
#include "player_status.h"
#include "textscroller.h"
-
-#define map_message_TIME 2.8
+#include "main.h"
+#include "file_system.h"
+#include "gui/menu.h"
+#include "gui/mousecursor.h"
+#include "control/joystickkeyboardcontroller.h"
Menu* worldmap_menu = 0;
static const float TUXSPEED = 200;
+static const float map_message_TIME = 2.8;
namespace WorldMapNS {
void
Tux::set_direction(Direction dir)
{
-input_direction = dir;
+ input_direction = dir;
}
void
Tux::action(float delta)
{
- if (!moving)
+ // check controller
+ if(main_controller->pressed(Controller::UP))
+ input_direction = D_NORTH;
+ else if(main_controller->pressed(Controller::DOWN))
+ input_direction = D_SOUTH;
+ else if(main_controller->pressed(Controller::LEFT))
+ input_direction = D_WEST;
+ else if(main_controller->pressed(Controller::RIGHT))
+ input_direction = D_EAST;
+
+ if(!moving)
{
if (input_direction != D_NONE)
{
messagedot = new Surface(datadir + "/images/worldmap/messagedot.png", true);
teleporterdot = new Surface(datadir + "/images/worldmap/teleporterdot.png", true);
- enter_level = false;
-
name = "<no title>";
music = "salcon.mod";
intro_displayed = false;
WorldMap::on_escape_press()
{
// Show or hide the menu
- if(!Menu::current())
- {
- Menu::set_current(worldmap_menu);
+ if(!Menu::current()) {
+ Menu::set_current(worldmap_menu);
tux->set_direction(D_NONE); // stop tux movement when menu is called
- }
- else
- Menu::set_current(0);
+ } else {
+ Menu::set_current(0);
+ }
}
void
WorldMap::get_input()
{
- enter_level = false;
- SDLKey key;
+ main_controller->update();
SDL_Event event;
- while (SDL_PollEvent(&event))
- {
- if (Menu::current())
- {
- Menu::current()->event(event);
- }
- else
- {
- switch(event.type)
- {
- case SDL_QUIT:
- Termination::abort("Received window close", "");
- break;
-
- case SDL_KEYDOWN:
- key = event.key.keysym.sym;
-
- if(key == SDLK_ESCAPE)
- on_escape_press();
- else if(key == SDLK_RETURN || key == keymap.power)
- enter_level = true;
- else if(key == SDLK_LEFT || key == keymap.power)
- tux->set_direction(D_WEST);
- else if(key == SDLK_RIGHT || key == keymap.right)
- tux->set_direction(D_EAST);
- else if(key == SDLK_UP || key == keymap.up ||
- key == keymap.jump)
- // there might be ppl that use jump as up key
- tux->set_direction(D_NORTH);
- else if(key == SDLK_DOWN || key == keymap.down)
- tux->set_direction(D_SOUTH);
- break;
-
- case SDL_JOYHATMOTION:
- if(event.jhat.value & SDL_HAT_UP) {
- tux->set_direction(D_NORTH);
- } else if(event.jhat.value & SDL_HAT_DOWN) {
- tux->set_direction(D_SOUTH);
- } else if(event.jhat.value & SDL_HAT_LEFT) {
- tux->set_direction(D_WEST);
- } else if(event.jhat.value & SDL_HAT_RIGHT) {
- tux->set_direction(D_EAST);
- }
- break;
-
- case SDL_JOYAXISMOTION:
- if (event.jaxis.axis == joystick_keymap.x_axis)
- {
- if (event.jaxis.value < -joystick_keymap.dead_zone)
- tux->set_direction(D_WEST);
- else if (event.jaxis.value > joystick_keymap.dead_zone)
- tux->set_direction(D_EAST);
- }
- else if (event.jaxis.axis == joystick_keymap.y_axis)
- {
- if (event.jaxis.value > joystick_keymap.dead_zone)
- tux->set_direction(D_SOUTH);
- else if (event.jaxis.value < -joystick_keymap.dead_zone)
- tux->set_direction(D_NORTH);
- }
- break;
-
- case SDL_JOYBUTTONDOWN:
- if (event.jbutton.button == joystick_keymap.b_button)
- enter_level = true;
- else if (event.jbutton.button == joystick_keymap.start_button)
- on_escape_press();
- break;
-
- default:
- break;
- }
- }
- }
+ while (SDL_PollEvent(&event)) {
+ if (Menu::current())
+ Menu::current()->event(event);
+ main_controller->process_event(event);
+ if(event.type == SDL_QUIT)
+ throw std::runtime_error("Received window close");
+ }
}
Vector
WorldMap::get_next_tile(Vector pos, Direction direction)
{
- switch(direction)
- {
+ switch(direction) {
case D_WEST:
pos.x -= 1;
break;
break;
case D_NONE:
break;
- }
+ }
return pos;
}
void
WorldMap::update(float delta)
{
+ Menu* menu = Menu::current();
+ if(menu) {
+ menu->action();
+
+ if(menu == worldmap_menu) {
+ switch (worldmap_menu->check())
+ {
+ case MNID_RETURNWORLDMAP: // Return to game
+ Menu::set_current(0);
+ break;
+ case MNID_QUITWORLDMAP: // Quit Worldmap
+ quit = true;
+ break;
+ }
+ } else if(menu == options_menu) {
+ process_options_menu();
+ }
+
+ return;
+ }
+
+ bool enter_level = false;
+ if(main_controller->pressed(Controller::ACTION)
+ || main_controller->pressed(Controller::JUMP)
+ || main_controller->pressed(Controller::MENU_SELECT))
+ enter_level = true;
+ if(main_controller->pressed(Controller::PAUSE_MENU))
+ on_escape_press();
+
if (enter_level && !tux->is_moving())
{
/* Check special tile action */
if (special_tile->teleport_dest != Vector(-1,-1))
{
// TODO: an animation, camera scrolling or a fading would be a nice touch
- SoundManager::get()->play_sound(IDToSound(SND_WARP));
+ sound_manager->play_sound("warp");
tux->back_direction = D_NONE;
tux->set_tile_pos(special_tile->teleport_dest);
SDL_Delay(1000);
{
PlayerStatus old_player_status = player_status;
- std::cout << "Enter the current level: " << level->name << std::endl;
// do a shriking fade to the level
shrink_fade(Vector((level->pos.x*32 + 16 + offset.x),
(level->pos.y*32 + 16 + offset.y)), 500);
tux->set_direction(dir);
//tux->update(delta);
}
-
- std::cout << "Walk to dir: " << dir << std::endl;
}
}
level_finished = false;
/* In case the player's abort the level, keep it using the old
status. But the minimum lives and no bonus. */
- player_status.distros = old_player_status.distros;
+ player_status.coins = old_player_status.coins;
player_status.lives = std::min(old_player_status.lives, player_status.lives);
player_status.bonus = NO_BONUS;
LAYER_BACKGROUND0);
context.draw_text(blue_text, _("GAMEOVER"),
- Vector(screen->w/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1);
+ Vector(SCREEN_WIDTH/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1);
- sprintf(str, _("COINS: %d"), player_status.distros);
+ sprintf(str, _("COINS: %d"), player_status.coins);
context.draw_text(gold_text, str,
- Vector(screen->w/2, screen->w - 32), CENTER_ALLIGN,
+ Vector(SCREEN_WIDTH/2, SCREEN_WIDTH - 32), CENTER_ALLIGN,
LAYER_FOREGROUND1);
total_stats.draw_message_info(context, _("Total Statistics"));
context.do_drawing();
- SDL_Event event;
- wait_for_event(event,2000,6000,true);
+ wait_for_event(2.0, 6.0);
quit = true;
player_status.reset();
break;
}
- SoundManager::get()->play_music(song);
+ sound_manager->play_music(song);
Menu::set_current(0);
if (!savegame_file.empty())
savegame(savegame_file);
tux->action(delta);
// tux->set_direction(input_direction);
}
-
- Menu* menu = Menu::current();
- if(menu)
- {
- menu->action();
-
- if(menu == worldmap_menu)
- {
- switch (worldmap_menu->check())
- {
- case MNID_RETURNWORLDMAP: // Return to game
- break;
- case MNID_QUITWORLDMAP: // Quit Worldmap
- quit = true;
- break;
- }
- }
- else if(menu == options_menu)
- {
- process_options_menu();
- }
- }
}
const Tile*
context.draw_text(white_text, _("SCORE"), Vector(0, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
context.draw_text(gold_text, str, Vector(96, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
- sprintf(str, "%d", player_status.distros);
- context.draw_text(white_text, _("COINS"), Vector(screen->w/2 - 16*5, 0),
+ sprintf(str, "%d", player_status.coins);
+ context.draw_text(white_text, _("COINS"), Vector(SCREEN_WIDTH/2 - 16*5, 0),
LEFT_ALLIGN, LAYER_FOREGROUND1);
- context.draw_text(gold_text, str, Vector(screen->w/2 + (16*5)/2, 0),
+ context.draw_text(gold_text, str, Vector(SCREEN_WIDTH/2 + (16*5)/2, 0),
LEFT_ALLIGN, LAYER_FOREGROUND1);
if (player_status.lives >= 5)
{
sprintf(str, "%dx", player_status.lives);
context.draw_text(gold_text, str,
- Vector(screen->w - gold_text->get_text_width(str) - tux_life->w, 0),
+ Vector(SCREEN_WIDTH - gold_text->get_text_width(str) - tux_life->w, 0),
LEFT_ALLIGN, LAYER_FOREGROUND1);
- context.draw_surface(tux_life, Vector(screen->w -
+ context.draw_surface(tux_life, Vector(SCREEN_WIDTH -
gold_text->get_text_width("9"), 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
}
else
{
for(int i= 0; i < player_status.lives; ++i)
context.draw_surface(tux_life,
- Vector(screen->w - tux_life->w*4 + (tux_life->w*i), 0),
+ Vector(SCREEN_WIDTH - tux_life->w*4 + (tux_life->w*i), 0),
LAYER_FOREGROUND1);
}
context.draw_text(white_text, _("LIVES"),
- Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 0),
+ Vector(SCREEN_WIDTH - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 0),
LEFT_ALLIGN, LAYER_FOREGROUND1);
if (!tux->is_moving())
get_level_title(*i);
context.draw_text(white_text, i->title,
- Vector(screen->w/2,
- screen->h - white_text->get_height() - 30),
+ Vector(SCREEN_WIDTH/2,
+ SCREEN_HEIGHT - white_text->get_height() - 30),
CENTER_ALLIGN, LAYER_FOREGROUND1);
i->statistics.draw_worldmap_info(context);
/* Display an in-map message in the map, if any as been selected */
if(!i->map_message.empty() && !i->passive_message)
context.draw_text(gold_text, i->map_message,
- Vector(screen->w/2,
- screen->h - white_text->get_height() - 60),
+ Vector(SCREEN_WIDTH/2,
+ SCREEN_HEIGHT - white_text->get_height() - 60),
CENTER_ALLIGN, LAYER_FOREGROUND1);
break;
}
/* Display a passive message in the map, if needed */
if(passive_message_timer.check())
context.draw_text(gold_text, passive_message,
- Vector(screen->w/2, screen->h - white_text->get_height() - 60),
+ Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - white_text->get_height() - 60),
CENTER_ALLIGN, LAYER_FOREGROUND1);
context.pop_transform();
quit = false;
- song = SoundManager::get()->load_music(datadir + "/music/" + music);
- SoundManager::get()->play_music(song);
+ song = sound_manager->load_music(datadir + "/music/" + music);
+ sound_manager->play_music(song);
if(!intro_displayed && intro_filename != "") {
std::string filename = levels_path + intro_filename;
Vector tux_pos = tux->get_pos();
- offset.x = -tux_pos.x + screen->w/2;
- offset.y = -tux_pos.y + screen->h/2;
+ offset.x = -tux_pos.x + SCREEN_WIDTH/2;
+ offset.y = -tux_pos.y + SCREEN_HEIGHT/2;
if (offset.x > 0) offset.x = 0;
if (offset.y > 0) offset.y = 0;
- if (offset.x < screen->w - width*32) offset.x = screen->w - width*32;
- if (offset.y < screen->h - height*32) offset.y = screen->h - height*32;
+ if (offset.x < SCREEN_WIDTH - width*32) offset.x = SCREEN_WIDTH - width*32;
+ if (offset.y < SCREEN_HEIGHT - height*32) offset.y = SCREEN_HEIGHT - height*32;
context.push_transform();
context.set_translation(-offset);
savegame->get("intro-displayed", intro_displayed);
savegame->get("lives", player_status.lives);
- savegame->get("distros", player_status.distros);
+ savegame->get("coins", player_status.coins);
savegame->get("max-score-multiplier", player_status.max_score_multiplier);
if (player_status.lives < 0)
player_status.reset();