#include <vector>
#include "screen.hpp"
#include "game_session.hpp"
-#include "addon.hpp"
+#include "addon/addon.hpp"
class Menu;
class World;
virtual void update(float elapsed_time);
private:
- std::string get_slotinfo(int slot);
std::string get_level_name(const std::string& levelfile);
- bool process_load_game_menu();
+ void start_game();
void make_tux_jump();
void update_load_game_menu();
void generate_main_menu();
void free_addons_menu();
std::auto_ptr<Menu> main_menu;
- std::auto_ptr<Menu> load_game_menu;
std::auto_ptr<Menu> contrib_menu;
std::auto_ptr<Menu> contrib_world_menu;
std::auto_ptr<World> main_world;
std::vector<World*> contrib_worlds;
std::auto_ptr<Menu> addons_menu;
- std::vector<Addon> addons; /**< shown list of Add-ons */
- std::vector<Addon> available_addons; /**< list of downloadable Add-ons */
- std::vector<Addon> installed_addons; /**< list of currently installed Add-ons */
+ std::vector<Addon*> addons; /**< shown list of Add-ons */
World* current_world;
+ std::auto_ptr<Surface> frame;
std::auto_ptr<CodeController> controller;
std::auto_ptr<GameSession> titlesession;
};