#include <vector>
#include <string>
#include <map>
-
-class Tile;
+#include <stdint.h>
+#include <assert.h>
+#include "tile.h"
struct TileGroup
{
class TileManager
{
- private:
- TileManager();
- ~TileManager();
-
-// std::vector<Tile*> tiles;
- typedef std::map<int, Tile*> Tiles;
+private:
+ typedef std::vector<Tile*> Tiles;
Tiles tiles;
static TileManager* instance_ ;
- static std::set<TileGroup>* tilegroups_;
- void load_tileset(std::string filename);
+ std::set<TileGroup> tilegroups;
- std::string current_tileset;
+ std::string tiles_path;
- public:
- static TileManager* instance()
- { return instance_ ? instance_ : instance_ = new TileManager(); }
- static void destroy_instance()
- { delete instance_; instance_ = 0; }
+ void load_tileset(std::string filename);
- void draw_tile(DrawingContext& context, unsigned int id,
- const Vector& pos, int layer);
-
- static std::set<TileGroup>* tilegroups() { if(!instance_) { instance_ = new TileManager(); } return tilegroups_ ? tilegroups_ : tilegroups_ = new std::set<TileGroup>; }
+public:
+ TileManager(const std::string& filename);
+ ~TileManager();
+
+ const std::set<TileGroup>& get_tilegroups() const
+ {
+ return tilegroups;
+ }
- unsigned int total_ids()
- { return tiles.size(); }
+ const Tile* get(uint32_t id) const
+ {
+ assert(id < tiles.size());
+ Tile* tile = tiles[id];
+ if(!tile) {
+ std::cout << "TileManager: Invalid tile: " << id << std::endl;
+ return tiles[0];
+ }
- Tile* get(unsigned int id);
+ if(tile->images.size() == 0 && tile->imagespecs.size() != 0)
+ tile->load_images(tiles_path);
+
+ return tile;
+ }
+
+ uint32_t get_max_tileid() const
+ {
+ return tiles.size();
+ }
};
#endif
-
-/* EOF */