// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
-
#ifndef TILE_H
#define TILE_H
#include <vector>
-#include "SDL.h"
-#include "screen/surface.h"
+#include "video/surface.h"
+#include "math/rectangle.h"
+#include "lisp/lisp.h"
-class Vector;
-class LispReader;
+using namespace SuperTux;
/**
Tile Class
class Tile
{
public:
- Tile();
- ~Tile();
+ /// bitset for tile attributes
+ enum {
+ /** solid tile that is indestructable by Tux */
+ SOLID = 0x0001,
+ /** uni-directional solid tile */
+ UNISOLID = 0x0002,
+ /** a brick that can be destroyed by jumping under it */
+ BRICK = 0x0004,
+ /** an ice brick that makes tux sliding more than usual */
+ ICE = 0x0008,
+ /** a water tile in which tux starts to swim */
+ WATER = 0x0010,
+ /** a tile that hurts the player if he touches it */
+ SPIKE = 0x0020,
+ /** Bonusbox, content is stored in \a data */
+ FULLBOX = 0x0040,
+ /** Tile is a coin */
+ COIN = 0x0080,
+ /** the level should be finished when touching a goaltile.
+ * if data is 0 then the endsequence should be triggered, if data is 1
+ * then we can finish the level instantly.
+ */
+ GOAL = 0x0100,
+ /** slope tile */
+ SLOPE = 0x0200,
+ };
- /// parses the tile and returns it's id number
- int read(LispReader& reader);
+ /// worldmap flags
+ enum {
+ WORLDMAP_NORTH = 0x0001,
+ WORLDMAP_SOUTH = 0x0002,
+ WORLDMAP_EAST = 0x0004,
+ WORLDMAP_WEST = 0x0008,
+
+ WORLDMAP_STOP = 0x0010
+ };
+
+private:
+ unsigned int id;
- int id;
+ struct ImageSpec {
+ ImageSpec(const std::string& newfile, const Rectangle& newrect)
+ : file(newfile), rect(newrect)
+ { }
- std::vector<Surface*> images;
- std::vector<Surface*> editor_images;
-
- /// bitset for tileflags
- enum {
- /** solid tile that is indestructable by Tux */
- SOLID = 0x0001,
- /** uni-directional solid tile */
- UNISOLID = 0x0002,
- /** a brick that can be destroyed by jumping under it */
- BRICK = 0x0004,
- /** an ice brick that makes tux sliding more than usual */
- ICE = 0x0008,
- /** a water tile in which tux starts to swim */
- WATER = 0x0010,
- /** a tile that hurts the player if he touches it */
- SPIKE = 0x0020,
- /** Bonusbox, content is stored in \a data */
- FULLBOX = 0x0040,
- /** Tile is a coin */
- COIN = 0x0080,
- /** the level should be finished when touching a goaltile.
- * if data is 0 then the endsequence should be triggered, if data is 1
- * then we can finish the level instantly.
- */
- GOAL = 0x0100
+ std::string file;
+ Rectangle rect;
};
+ std::vector<ImageSpec> imagespecs;
+ std::vector<Surface*> images;
+ std::string editor_imagefile;
+ Surface* editor_image;
+
/** tile attributes */
Uint32 attributes;
/** General purpose data attached to a tile (content of a box, type of coin)*/
int data;
- /** Id of the tile that is going to replace this tile once it has
- been collected or jumped at */
- int next_tile;
+ float anim_fps;
- int anim_speed;
-
- /** This is the angle of the slope. Set to 0, if this is no slope. */
- float slope_angle;
+public:
+ ~Tile();
- /** Draw a tile on the screen: */
- static void draw(const Vector& pos, unsigned int c, Uint8 alpha = 255);
+ /** Draw a tile on the screen */
+ void draw(DrawingContext& context, const Vector& pos, int layer) const;
+
+ Surface* get_editor_image() const;
+
+ unsigned int getID() const
+ { return id; }
+
+ Uint32 getAttributes() const
+ { return attributes; }
+
+ int getData() const
+ { return data; }
/// returns the width of the tile in pixels
int getWidth() const
return 0;
return images[0]->h;
}
+
+protected:
+ friend class TileManager;
+ Tile();
+
+ void load_images(const std::string& tilesetpath);
+
+ /// parses the tile and returns it's id number
+ void parse(const lisp::Lisp& reader);
+ void parse_images(const lisp::Lisp& cur);
};
#endif
-
-/* EOF */