};
/**
- * This class holds a sector (a part of a level) and all the game objects in
- * the sector
+ * Represents one of (potentially) multiple, separate parts of a Level.
+ *
+ * Sectors contain GameObjects, e.g. Badguys and Players.
*/
class Sector : public Scripting::SSector
{
/// write sector to lisp file
void write(lisp::Writer& writer);
- /// activates this sector (change music, intialize player class, ...)
+ /// activates this sector (change music, initialize player class, ...)
void activate(const std::string& spawnpoint);
void activate(const Vector& player_pos);
void deactivate();
float get_ambient_green();
float get_ambient_blue();
+ /**
+ * set gravity throughout sector
+ */
+ void set_gravity(float gravity);
+
private:
Level* level; /**< Parent level containing this sector */
uint32_t collision_tile_attributes(const Rect& dest) const;