#include "audio/musicref.h"
+using namespace SuperTux;
+
+namespace SuperTux {
class SpriteManager;
class SoundManager;
+class Menu;
+class Font;
+class Surface;
+}
+
+class TileManager;
/* Sound files: */
enum {
SND_STOMP,
SND_KICK,
SND_EXPLODE,
+ SND_WARP,
+ SND_FIREWORKS,
NUM_SOUNDS
};
extern char* soundfilenames[NUM_SOUNDS];
-extern Surface* img_waves[3];
-extern Surface* img_water;
-extern Surface* img_pole;
-extern Surface* img_poletop;
-extern Surface* img_flag[2];
-extern Surface* img_cloud[2][4];
-
extern Surface* img_super_bkgd;
extern MusicRef herring_song;
extern MusicRef level_end_song;
extern SpriteManager* sprite_manager;
-extern SoundManager* sound_manager;
+extern TileManager* tile_manager;
+
+extern Menu* contrib_menu;
+extern Menu* contrib_subset_menu;
+extern Menu* main_menu;
+extern Menu* game_menu;
+extern Menu* options_menu;
+extern Menu* options_keys_menu;
+extern Menu* options_joystick_menu;
+extern Menu* highscore_menu;
+extern Menu* load_game_menu;
+extern Menu* save_game_menu;
+
+extern Font* gold_text;
+extern Font* white_text;
+extern Font* blue_text;
+extern Font* gray_text;
+extern Font* white_small_text;
+extern Font* white_big_text;
+extern Font* yellow_nums;
+
+/** maps a virtual resource path to a real path (ie. levels/bla is mapped to
+ * $DATADIR/levels/bla or $HOME/.supertux/levels/bla)
+ * All paths inside the game should be handled in as virtual paths and then
+ * expanded with this function just before the call to fopen or std::ifstream.
+ */
+std::string get_resource_filename(const std::string& resource);
void loadshared();
void unloadshared();
#endif
-
-/* EOF */
-