#define SUPERTUX_RESOURCES_H
#include "audio/musicref.h"
-#include "gui/menu.h"
using namespace SuperTux;
namespace SuperTux {
class SpriteManager;
class SoundManager;
+class Menu;
+class Font;
+class Surface;
}
+class TileManager;
+
/* Sound files: */
enum {
SND_JUMP,
SND_KICK,
SND_EXPLODE,
SND_WARP,
+ SND_FIREWORKS,
NUM_SOUNDS
};
extern MusicRef level_end_song;
extern SpriteManager* sprite_manager;
-extern SoundManager* sound_manager;
+extern TileManager* tile_manager;
extern Menu* contrib_menu;
extern Menu* contrib_subset_menu;
extern Font* white_big_text;
extern Font* yellow_nums;
+// maps a virtual resource path to a real path (ie. levels/bla is mapped to
+// $DATADIR/levels/bla or $HOME/.supertux/levels/bla)
+std::string get_resource_filename(const std::string& resource);
+
void loadshared();
void unloadshared();
#endif
-/* EOF */
-