#include "app/setup.h"
#include "gui/menu.h"
#include "gui/button.h"
-#include "scene.h"
-#include "player.h"
-#include "gameobjs.h"
#include "resources.h"
-
-Surface* img_waves[3];
-Surface* img_water;
-Surface* img_pole;
-Surface* img_poletop;
-Surface* img_flag[2];
-Surface* img_cloud[2][4];
-Surface* img_distro[4];
+#include "tile_manager.h"
+#include "object/gameobjs.h"
+#include "object/player.h"
Menu* main_menu = 0;
Menu* game_menu = 0;
MusicRef herring_song;
MusicRef level_end_song;
+MusicRef credits_song;
SpriteManager* sprite_manager = 0;
+TileManager* tile_manager = 0;
char * soundfilenames[NUM_SOUNDS] = {
"/sounds/jump.wav",
/* Load graphics/sounds shared between all levels: */
void loadshared()
{
-
/* Load global images: */
gold_text = new Font(datadir + "/images/fonts/gold.png", Font::TEXT, 16,18);
blue_text = new Font(datadir + "/images/fonts/blue.png", Font::TEXT, 16,18,3);
int i;
- sprite_manager = new SpriteManager(datadir + "/images/supertux.strf");
+ sprite_manager = new SpriteManager(
+ get_resource_filename("/images/supertux.strf"));
+ tile_manager = new TileManager("/images/tilesets/supertux.stgt");
/* Tuxes: */
- smalltux_star = sprite_manager->create("smalltux-star");
- bigtux_star = sprite_manager->create("bigtux-star");
- smalltux_gameover = sprite_manager->create("smalltux-gameover");
-
char img_name[1024];
for (int i = 0; i < GROWING_FRAMES; i++)
{
ice_tux->arms = sprite_manager->create("big-tux-arms");
ice_tux->feet = sprite_manager->create("big-tux-feet");
- /* Water: */
- img_water = new Surface(datadir + "/images/shared/water.png", false);
-
- img_waves[0] = new Surface(datadir + "/images/shared/waves-0.png",
- true);
-
- img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png",
- true);
-
-
- img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png",
- true);
-
-
- /* Pole: */
-
- img_pole = new Surface(datadir + "/images/shared/pole.png", true);
- img_poletop = new Surface(datadir + "/images/shared/poletop.png",
- true);
-
-
- /* Flag: */
-
- img_flag[0] = new Surface(datadir + "/images/shared/flag-0.png",
- true);
- img_flag[1] = new Surface(datadir + "/images/shared/flag-1.png",
- true);
-
-
- /* Cloud: */
-
- img_cloud[0][0] = new Surface(datadir + "/images/shared/cloud-00.png",
- true);
-
- img_cloud[0][1] = new Surface(datadir + "/images/shared/cloud-01.png",
- true);
-
- img_cloud[0][2] = new Surface(datadir + "/images/shared/cloud-02.png",
- true);
-
- img_cloud[0][3] = new Surface(datadir + "/images/shared/cloud-03.png",
- true);
-
-
- img_cloud[1][0] = new Surface(datadir + "/images/shared/cloud-10.png",
- true);
-
- img_cloud[1][1] = new Surface(datadir + "/images/shared/cloud-11.png",
- true);
-
- img_cloud[1][2] = new Surface(datadir + "/images/shared/cloud-12.png",
- true);
-
- img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png",
- true);
-
/* Objects */
load_object_gfx();
- /* Distros: */
- img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png",
- true);
-
- img_distro[1] = new Surface(datadir + "/images/tilesets/coin2.png",
- true);
-
- img_distro[2] = new Surface(datadir + "/images/tilesets/coin3.png",
- true);
-
- img_distro[3] = new Surface(datadir + "/images/tilesets/coin2.png",
- true);
-
-
/* Tux life: */
-
tux_life = new Surface(datadir + "/images/shared/tux-life.png",
true);
/* Sound effects: */
-
- /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
- // initialize sounds[i] with the correct pointer's value:
- // NULL or something else. And it will be dangerous to
- // play with not-initialized pointers.
- // This is also true with if (use_music)
- Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
- */
for (i = 0; i < NUM_SOUNDS; i++)
- SoundManager::get
- ()->add_sound(SoundManager::get
+ SoundManager::get()->add_sound(SoundManager::get
()->load_sound(datadir + soundfilenames[i]),i);
/* Herring song */
/* Free shared data: */
void unloadshared(void)
{
- delete smalltux_star;
- delete bigtux_star;
- delete smalltux_gameover;
-
/* Free global images: */
delete gold_text;
delete white_text;
free_object_gfx();
- delete img_water;
- for (int i = 0; i < 3; i++)
- delete img_waves[i];
-
- delete img_pole;
- delete img_poletop;
-
- for (int i = 0; i < 2; i++)
- delete img_flag[i];
-
- for (int i = 0; i < 4; i++) {
- delete img_distro[i];
- delete img_cloud[0][i];
- delete img_cloud[1][i];
- }
-
delete tux_life;
delete small_tux;
delete sprite_manager;
sprite_manager = 0;
+ delete tile_manager;
+ tile_manager = 0;
}
std::string get_resource_filename(const std::string& resource)
{
std::string filepath = st_dir + resource;
- if(access(filepath.c_str(), R_OK) == 0)
+ if(FileSystem::faccessible(filepath))
return filepath;
filepath = datadir + resource;
- if(access(filepath.c_str(), R_OK) == 0)
+ if(FileSystem::faccessible(filepath))
return filepath;
std::cerr << "Couldn't find resource: '" << resource << "'." << std::endl;