// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#include <config.h>
+
#include "app/globals.h"
#include "special/sprite_manager.h"
-#include "audio/sound_manager.h"
#include "app/setup.h"
+#include "gui/menu.h"
#include "gui/button.h"
#include "scene.h"
-#include "player.h"
-#include "badguy.h"
-#include "gameobjs.h"
-#include "special.h"
#include "resources.h"
-#include "door.h"
-#include "badguy_specs.h"
-
-Surface* img_waves[3];
-Surface* img_water;
-Surface* img_pole;
-Surface* img_poletop;
-Surface* img_flag[2];
-Surface* img_cloud[2][4];
-Surface* img_distro[4];
+#include "tile_manager.h"
+#include "object/gameobjs.h"
+#include "object/player.h"
Menu* main_menu = 0;
Menu* game_menu = 0;
MusicRef level_end_song;
SpriteManager* sprite_manager = 0;
-SoundManager* sound_manager = 0;
+TileManager* tile_manager = 0;
char * soundfilenames[NUM_SOUNDS] = {
"/sounds/jump.wav",
/* Load graphics/sounds shared between all levels: */
void loadshared()
{
-
/* Load global images: */
gold_text = new Font(datadir + "/images/fonts/gold.png", Font::TEXT, 16,18);
blue_text = new Font(datadir + "/images/fonts/blue.png", Font::TEXT, 16,18,3);
int i;
- sprite_manager = new SpriteManager(datadir + "/images/supertux.strf");
+ sprite_manager = new SpriteManager(
+ get_resource_filename("/images/supertux.strf"));
+ tile_manager = new TileManager("/images/tilesets/supertux.stgt");
/* Tuxes: */
- smalltux_star = sprite_manager->load("smalltux-star");
- bigtux_star = sprite_manager->load("bigtux-star");
- smalltux_gameover = sprite_manager->load("smalltux-gameover");
-
char img_name[1024];
for (int i = 0; i < GROWING_FRAMES; i++)
{
}
small_tux = new TuxBodyParts();
- small_tux->head = NULL;
- small_tux->body = sprite_manager->load("small-tux-body");
- small_tux->arms = sprite_manager->load("small-tux-arms");
- small_tux->feet = NULL;
+ small_tux->head = 0;
+ small_tux->body = sprite_manager->create("small-tux-body");
+ small_tux->arms = sprite_manager->create("small-tux-arms");
+ small_tux->feet = 0;
big_tux = new TuxBodyParts();
- big_tux->head = sprite_manager->load("big-tux-head");
- big_tux->body = sprite_manager->load("big-tux-body");
- big_tux->arms = sprite_manager->load("big-tux-arms");
- big_tux->feet = sprite_manager->load("big-tux-feet");
+ big_tux->head = sprite_manager->create("big-tux-head");
+ big_tux->body = sprite_manager->create("big-tux-body");
+ big_tux->arms = sprite_manager->create("big-tux-arms");
+ big_tux->feet = sprite_manager->create("big-tux-feet");
fire_tux = new TuxBodyParts();
- fire_tux->head = sprite_manager->load("big-fire-tux-head");
- fire_tux->body = sprite_manager->load("big-tux-body");
- fire_tux->arms = sprite_manager->load("big-tux-arms");
- fire_tux->feet = sprite_manager->load("big-tux-feet");
+ fire_tux->head = sprite_manager->create("big-fire-tux-head");
+ fire_tux->body = sprite_manager->create("big-tux-body");
+ fire_tux->arms = sprite_manager->create("big-tux-arms");
+ fire_tux->feet = sprite_manager->create("big-tux-feet");
ice_tux = new TuxBodyParts();
- ice_tux->head = sprite_manager->load("big-tux-head");
- ice_tux->body = sprite_manager->load("big-tux-body");
- ice_tux->arms = sprite_manager->load("big-tux-arms");
- ice_tux->feet = sprite_manager->load("big-tux-feet");
-
- /* Load Bad Guys resources */
- badguyspecs_manager = new BadGuySpecsManager(datadir + "/badguys.strf");
-
- /* Water: */
- img_water = new Surface(datadir + "/images/shared/water.png", false);
-
- img_waves[0] = new Surface(datadir + "/images/shared/waves-0.png",
- true);
-
- img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png",
- true);
-
-
- img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png",
- true);
-
-
- /* Pole: */
-
- img_pole = new Surface(datadir + "/images/shared/pole.png", true);
- img_poletop = new Surface(datadir + "/images/shared/poletop.png",
- true);
-
-
- /* Flag: */
-
- img_flag[0] = new Surface(datadir + "/images/shared/flag-0.png",
- true);
- img_flag[1] = new Surface(datadir + "/images/shared/flag-1.png",
- true);
-
-
- /* Cloud: */
-
- img_cloud[0][0] = new Surface(datadir + "/images/shared/cloud-00.png",
- true);
-
- img_cloud[0][1] = new Surface(datadir + "/images/shared/cloud-01.png",
- true);
-
- img_cloud[0][2] = new Surface(datadir + "/images/shared/cloud-02.png",
- true);
-
- img_cloud[0][3] = new Surface(datadir + "/images/shared/cloud-03.png",
- true);
-
-
- img_cloud[1][0] = new Surface(datadir + "/images/shared/cloud-10.png",
- true);
-
- img_cloud[1][1] = new Surface(datadir + "/images/shared/cloud-11.png",
- true);
-
- img_cloud[1][2] = new Surface(datadir + "/images/shared/cloud-12.png",
- true);
-
- img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png",
- true);
-
- /* Upgrades: */
- load_special_gfx();
+ ice_tux->head = sprite_manager->create("big-tux-head");
+ ice_tux->body = sprite_manager->create("big-tux-body");
+ ice_tux->arms = sprite_manager->create("big-tux-arms");
+ ice_tux->feet = sprite_manager->create("big-tux-feet");
/* Objects */
load_object_gfx();
- // load the door object graphics:
- door = sprite_manager->load("door");
- for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
- {
- sprintf(img_name, "%s/images/shared/door-%i.png", datadir.c_str(), i+1);
- door_opening[i] = new Surface(img_name, true);
- }
-
- /* Distros: */
- img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png",
- true);
-
- img_distro[1] = new Surface(datadir + "/images/tilesets/coin2.png",
- true);
-
- img_distro[2] = new Surface(datadir + "/images/tilesets/coin3.png",
- true);
-
- img_distro[3] = new Surface(datadir + "/images/tilesets/coin2.png",
- true);
-
-
/* Tux life: */
-
tux_life = new Surface(datadir + "/images/shared/tux-life.png",
true);
/* Sound effects: */
-
- /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
- // initialize sounds[i] with the correct pointer's value:
- // NULL or something else. And it will be dangerous to
- // play with not-initialized pointers.
- // This is also true with if (use_music)
- Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
- */
for (i = 0; i < NUM_SOUNDS; i++)
- SoundManager::get
- ()->add_sound(SoundManager::get
+ SoundManager::get()->add_sound(SoundManager::get
()->load_sound(datadir + soundfilenames[i]),i);
/* Herring song */
herring_song = SoundManager::get
- ()->load_music(datadir + "/music/SALCON.MOD");
+ ()->load_music(datadir + "/music/salcon.mod");
level_end_song = SoundManager::get
()->load_music(datadir + "/music/leveldone.mod");
}
delete white_big_text;
delete yellow_nums;
- int i;
-
- free_special_gfx();
-
- delete img_water;
- for (i = 0; i < 3; i++)
- delete img_waves[i];
-
- delete img_pole;
- delete img_poletop;
-
- for (i = 0; i < 2; i++)
- delete img_flag[i];
-
- for (i = 0; i < 4; i++)
- {
- delete img_distro[i];
- delete img_cloud[0][i];
- delete img_cloud[1][i];
- }
+ free_object_gfx();
delete tux_life;
delete fire_tux;
delete ice_tux;
- for (int i = 0; i < GROWING_FRAMES; i++)
- {
+ for (int i = 0; i < GROWING_FRAMES; i++) {
delete growingtux_left[i];
delete growingtux_right[i];
}
- // door game object:
-
- for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
- delete door_opening[i];
-
delete sprite_manager;
sprite_manager = 0;
- sound_manager = 0;
+ delete tile_manager;
+ tile_manager = 0;
}
-/* EOF */
+std::string get_resource_filename(const std::string& resource)
+{
+ std::string filepath = st_dir + resource;
+ if(FileSystem::faccessible(filepath))
+ return filepath;
+
+ filepath = datadir + resource;
+ if(FileSystem::faccessible(filepath))
+ return filepath;
+
+ std::cerr << "Couldn't find resource: '" << resource << "'." << std::endl;
+ return "";
+}