#include "timer.h"
#include "serializable.h"
+enum BonusType {
+ NO_BONUS, GROWUP_BONUS, FIRE_BONUS, ICE_BONUS
+};
+
/**
* This class memorizes player status between different game sessions (for
* example when switching maps in the worldmap)
void write(lisp::Writer& writer);
void read(const lisp::Lisp& lisp);
- int distros;
+ int coins;
int lives;
- enum BonusType { NO_BONUS, GROWUP_BONUS, FLOWER_BONUS };
BonusType bonus;
- int score_multiplier;
+ int score_multiplier;
int max_score_multiplier;
};