enum OptionsMenuIDs {
MNID_FULLSCREEN,
MNID_FULLSCREEN_RESOLUTION,
- MNID_MAGINFICATION,
+ MNID_MAGNIFICATION,
MNID_ASPECTRATIO,
+ MNID_PROFILES,
MNID_SOUND,
MNID_MUSIC
};
LanguageMenu() {
add_label(_("Language"));
add_hl();
- add_entry(0, std::string("(")+_("auto-detect language")+")");
+ add_entry(0, std::string("<")+_("auto-detect")+">");
add_entry(1, "English");
int mnid = 10;
config->locale = "";
dictionary_manager.set_language(config->locale);
config->save();
- Menu::set_current(0);
+ Menu::pop_current();
}
else if (item->id == 1) {
config->locale = "en";
dictionary_manager.set_language(config->locale);
config->save();
- Menu::set_current(0);
+ Menu::pop_current();
}
int mnid = 10;
std::set<std::string> languages = dictionary_manager.get_languages();
config->locale = locale_name;
dictionary_manager.set_language(config->locale);
config->save();
- Menu::set_current(0);
+ Menu::pop_current();
}
}
}
add_label(_("Options"));
add_hl();
+ // Language change should only be possible in the main menu, since elsewhere it might not always work fully
+ // FIXME: Implement me: if (get_parent() == main_menu)
add_submenu(_("Select Language"), language_menu.get())
- ->set_help(_("Switch to another language"));
+ ->set_help(_("Select a different language to display text in"));
add_submenu(_("Select Profile"), get_profile_menu())
- ->set_help(_("Switch between different savegames"));
+ ->set_help(_("Select a profile to play with"));
- add_toggle(MNID_SOUND, _("Profile on Startup"), config->sound_enabled)
- ->set_help(_("Display the profile menu when the game is newly started"));
+ add_toggle(MNID_PROFILES, _("Profile on Startup"), config->sound_enabled)
+ ->set_help(_("Select your profile immediately after start-up"));
add_toggle(MNID_FULLSCREEN,_("Fullscreen"), config->use_fullscreen)
- ->set_help(_("Let the game cover the whole screen"));
+ ->set_help(_("Fill the entire screen"));
MenuItem* fullscreen_res = add_string_select(MNID_FULLSCREEN_RESOLUTION, _("Resolution"));
- fullscreen_res->set_help(_("Change the Resolution to be used in Fullscreen Mode, you have to toggle fullscreen mode to let this change take effect"));
-
- MenuItem* maginfication = add_string_select(MNID_MAGINFICATION, _("Maginfication"));
- maginfication->set_help(_("Change the magnification of the game area"));
-
- // These values go from screen:640/projection:1600 to screen:1600/projection:640
- maginfication->list.push_back("40%");
- maginfication->list.push_back("50%");
- maginfication->list.push_back("62.5%");
- maginfication->list.push_back("80%");
- maginfication->list.push_back("100%");
- maginfication->list.push_back("125%");
- maginfication->list.push_back("160%");
- maginfication->list.push_back("200%");
- maginfication->list.push_back("250%");
+ fullscreen_res->set_help(_("Determine the resolution used in fullscreen mode (you must toggle fullscreen to complete the change)"));
+
+ MenuItem* magnification = add_string_select(MNID_MAGNIFICATION, _("Magnification"));
+ magnification->set_help(_("Change the magnification of the game area"));
+
+ // These values go from screen:640/projection:1600 to
+ // screen:1600/projection:640 (i.e. 640, 800, 1024, 1280, 1600)
+ magnification->list.push_back("auto");
+ magnification->list.push_back("40%");
+ magnification->list.push_back("50%");
+ magnification->list.push_back("62.5%");
+ magnification->list.push_back("80%");
+ magnification->list.push_back("100%");
+ magnification->list.push_back("125%");
+ magnification->list.push_back("160%");
+ magnification->list.push_back("200%");
+ magnification->list.push_back("250%");
SDL_Rect** modes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
}
else if(modes == (SDL_Rect **)-1)
- { // All resolutions sould work, so we fall back to hardcoded defaults
+ { // All resolutions should work, so we fall back to hardcoded defaults
fullscreen_res->list.push_back("640x480");
fullscreen_res->list.push_back("800x600");
fullscreen_res->list.push_back("1024x768");
MenuItem* aspect = add_string_select(MNID_ASPECTRATIO, _("Aspect Ratio"));
aspect->set_help(_("Adjust the aspect ratio"));
- aspect->list.push_back("4:3");
+ aspect->list.push_back("auto");
aspect->list.push_back("5:4");
+ aspect->list.push_back("4:3");
aspect->list.push_back("16:10");
aspect->list.push_back("16:9");
+ aspect->list.push_back("1368:768");
- std::ostringstream out;
- out << config->aspect_width << ":" << config->aspect_height;
- std::string aspect_ratio = out.str();
- for(std::vector<std::string>::iterator i = aspect->list.begin(); i != aspect->list.end(); ++i)
+ if (config->aspect_width != 0 && config->aspect_height != 0)
{
- if(*i == aspect_ratio)
+ std::ostringstream out;
+ out << config->aspect_width << ":" << config->aspect_height;
+ std::string aspect_ratio = out.str();
+ for(std::vector<std::string>::iterator i = aspect->list.begin(); i != aspect->list.end(); ++i)
{
- aspect_ratio.clear();
- break;
+ if(*i == aspect_ratio)
+ {
+ aspect_ratio.clear();
+ break;
+ }
}
- }
- if (!aspect_ratio.empty())
- {
- aspect->selected = aspect->list.size();
- aspect->list.push_back(aspect_ratio);
+ if (!aspect_ratio.empty())
+ {
+ aspect->selected = aspect->list.size();
+ aspect->list.push_back(aspect_ratio);
+ }
}
if (sound_manager->is_audio_enabled()) {
add_toggle(MNID_SOUND, _("Sound"), config->sound_enabled)
- ->set_help(_("Disable all sound effects in the game"));
+ ->set_help(_("Disable all sound effects"));
add_toggle(MNID_MUSIC, _("Music"), config->music_enabled)
- ->set_help(_("Disable all music in the game"));
+ ->set_help(_("Disable all music"));
} else {
- add_deactive(MNID_SOUND, _("Sound (disabled)"));
- add_deactive(MNID_SOUND, _("Music (disabled)"));
+ add_inactive(MNID_SOUND, _("Sound (disabled)"));
+ add_inactive(MNID_MUSIC, _("Music (disabled)"));
}
add_submenu(_("Setup Keyboard"), main_controller->get_key_options_menu())
- ->set_help(_("Configure how your keyboard maps to the game"));
+ ->set_help(_("Configure key-action mappings"));
add_submenu(_("Setup Joystick"),main_controller->get_joystick_options_menu())
- ->set_help(_("Configure how your joystick maps to the game"));
+ ->set_help(_("Configure joystick control-action mappings"));
add_hl();
add_back(_("Back"));
}
switch (item->id) {
case MNID_ASPECTRATIO:
{
- if(sscanf(item->list[item->selected].c_str(), "%d:%d", &config->aspect_width, &config->aspect_height) == 2)
+ if (item->list[item->selected] == "auto")
{
+ config->aspect_width = 0; // Magic values
+ config->aspect_height = 0;
Renderer::instance()->apply_config();
Menu::recalc_pos();
}
+ else if(sscanf(item->list[item->selected].c_str(), "%d:%d", &config->aspect_width, &config->aspect_height) == 2)
+ {
+ Renderer::instance()->apply_config();
+ Menu::recalc_pos();
+ }
+ else
+ {
+ assert(!"This must not be reached");
+ }
}
break;
- case MNID_MAGINFICATION:
- if(sscanf(item->list[item->selected].c_str(), "%f", &config->magnification) == 1)
+ case MNID_MAGNIFICATION:
+ if (item->list[item->selected] == "auto")
+ {
+ config->magnification = 0.0f; // Magic value
+ }
+ else if(sscanf(item->list[item->selected].c_str(), "%f", &config->magnification) == 1)
{
config->magnification /= 100.0f;
- Renderer::instance()->apply_config();
- Menu::recalc_pos();
}
+ Renderer::instance()->apply_config();
+ Menu::recalc_pos();
break;
case MNID_FULLSCREEN_RESOLUTION:
if(sscanf(item->list[item->selected].c_str(), "%dx%d", &config->fullscreen_width, &config->fullscreen_height) == 2)
{
- Renderer::instance()->apply_config();
- Menu::recalc_pos();
+ // do nothing, changes are only applied when toggling fullscreen mode
}
break;
case MNID_FULLSCREEN:
if(config->use_fullscreen != options_menu->is_toggled(MNID_FULLSCREEN)) {
config->use_fullscreen = !config->use_fullscreen;
- init_video();
+ init_video(); // FIXME: Should call apply_config instead
+ Menu::recalc_pos();
config->save();
}
break;
+
case MNID_SOUND:
if(config->sound_enabled != options_menu->is_toggled(MNID_SOUND)) {
config->sound_enabled = !config->sound_enabled;
config->save();
}
break;
+
case MNID_MUSIC:
if(config->music_enabled != options_menu->is_toggled(MNID_MUSIC)) {
config->music_enabled = !config->music_enabled;
config->save();
}
break;
+
default:
break;
}