#include "control/joystickkeyboardcontroller.hpp"
#include "main.hpp"
#include "gettext.hpp"
+#include "video/renderer.hpp"
#include "gameconfig.hpp"
Menu* options_menu = 0;
enum OptionsMenuIDs {
MNID_FULLSCREEN,
+ MNID_FULLSCREEN_RESOLUTION,
+ MNID_MAGINFICATION,
+ MNID_ASPECTRATIO,
MNID_SOUND,
MNID_MUSIC
};
add_label(_("Options"));
add_hl();
- add_submenu(_("Change Profile"), get_profile_menu());
- add_submenu(_("Select Language"), language_menu.get());
- add_toggle(MNID_FULLSCREEN,_("Fullscreen"), config->use_fullscreen);
+
+ add_submenu(_("Select Language"), language_menu.get())
+ ->set_help(_("Switch to another language"));
+
+ add_submenu(_("Select Profile"), get_profile_menu())
+ ->set_help(_("Switch between different savegames"));
+
+ add_toggle(MNID_SOUND, _("Profile on Startup"), config->sound_enabled)
+ ->set_help(_("Display the profile menu when the game is newly started"));
+
+ add_toggle(MNID_FULLSCREEN,_("Fullscreen"), config->use_fullscreen)
+ ->set_help(_("Let the game cover the whole screen"));
+
+ MenuItem* fullscreen_res = add_string_select(MNID_FULLSCREEN_RESOLUTION, _("Resolution"));
+ fullscreen_res->set_help(_("Change the Resolution to be used in Fullscreen Mode, you have to toggle fullscreen mode to let this change take effect"));
+
+ MenuItem* maginfication = add_string_select(MNID_MAGINFICATION, _("Maginfication"));
+ maginfication->set_help(_("Change the magnification of the game area"));
+
+ // These values go from screen:640/projection:1600 to screen:1600/projection:640
+ maginfication->list.push_back("40%");
+ maginfication->list.push_back("50%");
+ maginfication->list.push_back("62.5%");
+ maginfication->list.push_back("80%");
+ maginfication->list.push_back("100%");
+ maginfication->list.push_back("125%");
+ maginfication->list.push_back("160%");
+ maginfication->list.push_back("200%");
+ maginfication->list.push_back("250%");
+
+ SDL_Rect** modes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
+
+ if (modes == (SDL_Rect **)0)
+ { // No resolutions at all available, bad
+
+ }
+ else if(modes == (SDL_Rect **)-1)
+ { // All resolutions sould work, so we fall back to hardcoded defaults
+ fullscreen_res->list.push_back("640x480");
+ fullscreen_res->list.push_back("800x600");
+ fullscreen_res->list.push_back("1024x768");
+ fullscreen_res->list.push_back("1152x864");
+ fullscreen_res->list.push_back("1280x960");
+ fullscreen_res->list.push_back("1280x1024");
+ fullscreen_res->list.push_back("1440x900");
+ fullscreen_res->list.push_back("1680x1050");
+ fullscreen_res->list.push_back("1600x1200");
+ fullscreen_res->list.push_back("1920x1080");
+ fullscreen_res->list.push_back("1920x1200");
+ }
+ else
+ {
+ for(int i = 0; modes[i]; ++i)
+ {
+ std::ostringstream out;
+ out << modes[i]->w << "x" << modes[i]->h;
+ fullscreen_res->list.push_back(out.str());
+ }
+ }
+
+ MenuItem* aspect = add_string_select(MNID_ASPECTRATIO, _("Aspect Ratio"));
+ aspect->set_help(_("Adjust the aspect ratio"));
+
+ aspect->list.push_back("4:3");
+ aspect->list.push_back("5:4");
+ aspect->list.push_back("16:10");
+ aspect->list.push_back("16:9");
+
+ std::ostringstream out;
+ out << config->aspect_width << ":" << config->aspect_height;
+ std::string aspect_ratio = out.str();
+ for(std::vector<std::string>::iterator i = aspect->list.begin(); i != aspect->list.end(); ++i)
+ {
+ if(*i == aspect_ratio)
+ {
+ aspect_ratio.clear();
+ break;
+ }
+ }
+
+ if (!aspect_ratio.empty())
+ {
+ aspect->selected = aspect->list.size();
+ aspect->list.push_back(aspect_ratio);
+ }
+
if (sound_manager->is_audio_enabled()) {
- add_toggle(MNID_SOUND, _("Sound"), config->sound_enabled);
- add_toggle(MNID_MUSIC, _("Music"), config->music_enabled);
+ add_toggle(MNID_SOUND, _("Sound"), config->sound_enabled)
+ ->set_help(_("Disable all sound effects in the game"));
+ add_toggle(MNID_MUSIC, _("Music"), config->music_enabled)
+ ->set_help(_("Disable all music in the game"));
} else {
add_deactive(MNID_SOUND, _("Sound (disabled)"));
add_deactive(MNID_SOUND, _("Music (disabled)"));
}
- add_submenu(_("Setup Keyboard"), main_controller->get_key_options_menu());
- add_submenu(_("Setup Joystick"),main_controller->get_joystick_options_menu());
+
+ add_submenu(_("Setup Keyboard"), main_controller->get_key_options_menu())
+ ->set_help(_("Configure how your keyboard maps to the game"));
+
+ add_submenu(_("Setup Joystick"),main_controller->get_joystick_options_menu())
+ ->set_help(_("Configure how your joystick maps to the game"));
add_hl();
add_back(_("Back"));
}
OptionsMenu::menu_action(MenuItem* item)
{
switch (item->id) {
+ case MNID_ASPECTRATIO:
+ {
+ if(sscanf(item->list[item->selected].c_str(), "%d:%d", &config->aspect_width, &config->aspect_height) == 2)
+ {
+ Renderer::instance()->apply_config();
+ Menu::recalc_pos();
+ }
+ }
+ break;
+
+ case MNID_MAGINFICATION:
+ if(sscanf(item->list[item->selected].c_str(), "%f", &config->magnification) == 1)
+ {
+ config->magnification /= 100.0f;
+ Renderer::instance()->apply_config();
+ Menu::recalc_pos();
+ }
+ break;
+
+ case MNID_FULLSCREEN_RESOLUTION:
+ if(sscanf(item->list[item->selected].c_str(), "%dx%d", &config->fullscreen_width, &config->fullscreen_height) == 2)
+ {
+ // do nothing, changes are only applied when toggling fullscreen mode
+ }
+ break;
+
case MNID_FULLSCREEN:
if(config->use_fullscreen != options_menu->is_toggled(MNID_FULLSCREEN)) {
config->use_fullscreen = !config->use_fullscreen;