// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <config.h>
+#include "profile_menu.hpp"
#include "options_menu.hpp"
#include "gui/menu.hpp"
#include "audio/sound_manager.hpp"
enum OptionsMenuIDs {
MNID_FULLSCREEN,
+ MNID_ASPECTRATIO,
MNID_SOUND,
MNID_MUSIC
};
add_label(_("Language"));
add_hl();
add_entry(0, std::string("(")+_("auto-detect language")+")");
+ add_entry(1, "English");
int mnid = 10;
std::set<std::string> languages = dictionary_manager.get_languages();
config->save();
Menu::set_current(0);
}
+ else if (item->id == 1) {
+ config->locale = "en";
+ dictionary_manager.set_language(config->locale);
+ config->save();
+ Menu::set_current(0);
+ }
int mnid = 10;
std::set<std::string> languages = dictionary_manager.get_languages();
for (std::set<std::string>::iterator i = languages.begin(); i != languages.end(); i++) {
add_label(_("Options"));
add_hl();
- add_toggle(MNID_FULLSCREEN,_("Fullscreen"), config->use_fullscreen);
- add_submenu(_("Language"), language_menu.get());
+
+ add_submenu(_("Select Language"), language_menu.get())
+ ->set_help(_("Switch to another language"));
+
+ add_submenu(_("Select Profile"), get_profile_menu())
+ ->set_help(_("Switch between different savegames"));
+
+ add_toggle(MNID_SOUND, _("Profile on Startup"), config->sound_enabled)
+ ->set_help(_("Display the profile menu when the game is newly started"));
+
+ // FIXME: Implement me: if (get_parent() == main_menu)
+ add_toggle(MNID_FULLSCREEN,_("Fullscreen"), config->use_fullscreen)
+ ->set_help(_("Let the game cover the whole screen"));
+
+ MenuItem* aspect = add_string_select(MNID_ASPECTRATIO, _("Aspect Ratio"));
+ aspect->set_help(_("Adjust the aspect ratio"));
+
+ aspect->list.push_back("16:9");
+ aspect->list.push_back("16:10");
+ aspect->list.push_back("4:3");
+ aspect->list.push_back("5:4");
+
+ std::ostringstream out;
+ out << config->aspect_width << ":" << config->aspect_height;
+ std::string aspect_ratio = out.str();
+ for(std::vector<std::string>::iterator i = aspect->list.begin(); i != aspect->list.end(); ++i)
+ {
+ if(*i == aspect_ratio)
+ {
+ aspect_ratio.clear();
+ break;
+ }
+ }
+
+ if (!aspect_ratio.empty())
+ {
+ aspect->selected = aspect->list.size();
+ aspect->list.push_back(aspect_ratio);
+ }
+
if (sound_manager->is_audio_enabled()) {
- add_toggle(MNID_SOUND, _("Sound"), config->sound_enabled);
- add_toggle(MNID_MUSIC, _("Music"), config->music_enabled);
+ add_toggle(MNID_SOUND, _("Sound"), config->sound_enabled)
+ ->set_help(_("Disable all sound effects in the game"));
+ add_toggle(MNID_MUSIC, _("Music"), config->music_enabled)
+ ->set_help(_("Disable all music in the game"));
} else {
add_deactive(MNID_SOUND, _("Sound (disabled)"));
add_deactive(MNID_SOUND, _("Music (disabled)"));
}
- add_submenu(_("Setup Keyboard"), main_controller->get_key_options_menu());
- add_submenu(_("Setup Joystick"),main_controller->get_joystick_options_menu());
+
+ add_submenu(_("Setup Keyboard"), main_controller->get_key_options_menu())
+ ->set_help(_("Configure how your keyboard maps to the game"));
+
+ add_submenu(_("Setup Joystick"),main_controller->get_joystick_options_menu())
+ ->set_help(_("Configure how your joystick maps to the game"));
add_hl();
add_back(_("Back"));
}
OptionsMenu::menu_action(MenuItem* item)
{
switch (item->id) {
+ case MNID_ASPECTRATIO:
+ { // FIXME: Really crude and ugly here, move to video or so
+ if(sscanf(item->list[item->selected].c_str(), "%d:%d", &config->aspect_width, &config->aspect_height) == 2)
+ {
+ float aspect_ratio = static_cast<double>(config->aspect_width) /
+ static_cast<double>(config->aspect_height);
+
+ if (aspect_ratio > 1) {
+ SCREEN_WIDTH = static_cast<int> (600 * aspect_ratio + 0.5);
+ SCREEN_HEIGHT = 600;
+ } else {
+ SCREEN_WIDTH = 600;
+ SCREEN_HEIGHT = static_cast<int> (600 * 1/aspect_ratio + 0.5);
+ }
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, -1.0, 1.0);
+ std::cout << __FILE__ << ":" << __LINE__ << ": change aspect ratio to " << item->list[item->selected] << std::endl;
+
+ // Reposition the menu to be in the center of the screen again
+ set_pos(SCREEN_WIDTH/2, SCREEN_HEIGHT/2);
+ }
+ }
+ break;
+
case MNID_FULLSCREEN:
if(config->use_fullscreen != options_menu->is_toggled(MNID_FULLSCREEN)) {
config->use_fullscreen = !config->use_fullscreen;
Menu* get_options_menu()
{
- //if(options_menu == NULL)
+ //static OptionsMenu menu;
options_menu = new OptionsMenu();
-
return options_menu;
}
void free_options_menu()
{
delete options_menu;
- options_menu = NULL;
+ options_menu = 0;
}